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/*
* guildhandler.cpp
* A file part of The Mana World
*
* Copyright (c) 2007, The Mana World Development Team
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * My name may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE
*
* $Id:$
*/
#include <iostream>
#include "guildhandler.h"
#include "protocol.h"
#include "messagein.h"
#include "chatserver/chatserver.h"
#include "chatserver/guild.h"
#include "../gui/guildwindow.h"
#include "../gui/chat.h"
#include "../guild.h"
#include "../log.h"
#include "../localplayer.h"
GuildHandler::GuildHandler()
{
static const Uint16 _messages[] = {
CPMSG_GUILD_CREATE_RESPONSE,
CPMSG_GUILD_INVITE_RESPONSE,
CPMSG_GUILD_ACCEPT_RESPONSE,
CPMSG_GUILD_GET_MEMBERS_RESPONSE,
CPMSG_GUILD_UPDATE_LIST,
CPMSG_GUILD_INVITED,
CPMSG_GUILD_REJOIN,
CPMSG_GUILD_QUIT_RESPONSE,
0
};
handledMessages = _messages;
}
void GuildHandler::handleMessage(MessageIn &msg)
{
switch (msg.getId())
{
case CPMSG_GUILD_CREATE_RESPONSE:
{
logger->log("Received CPMSG_GUILD_CREATE_RESPONSE");
if(msg.readInt8() == ERRMSG_OK)
{
// TODO - Acknowledge guild was created
joinedGuild(msg);
}
} break;
case CPMSG_GUILD_INVITE_RESPONSE:
{
logger->log("Received CPMSG_GUILD_INVITE_RESPONSE");
if(msg.readInt8() == ERRMSG_OK)
{
// TODO - Acknowledge invite was sent
}
} break;
case CPMSG_GUILD_ACCEPT_RESPONSE:
{
logger->log("Received CPMSG_GUILD_ACCEPT_RESPONSE");
if(msg.readInt8() == ERRMSG_OK)
{
// TODO - Acknowledge accepted into guild
joinedGuild(msg);
}
} break;
case CPMSG_GUILD_GET_MEMBERS_RESPONSE:
{
logger->log("Received CPMSG_GUILD_GET_MEMBERS_RESPONSE");
if(msg.readInt8() == ERRMSG_OK)
{
std::string guildMember;
std::string guildName;
Guild *guild;
short guildId = msg.readInt16();
guild = player_node->getGuild(guildId);
if (!guild)
return;
guildName = guild->getName();
while(msg.getUnreadLength())
{
guildMember = msg.readString();
if(guildMember != "")
{
guild->addMember(guildMember);
guildWindow->setOnline(guildName, guildMember, false);
}
}
guildWindow->updateTab();
Net::ChatServer::getUserList(guildName);
}
} break;
case CPMSG_GUILD_UPDATE_LIST:
{
logger->log("Received CPMSG_GUILD_UPDATE_LIST");
short guildId = msg.readInt16();
std::string guildMember = msg.readString();
Guild *guild = player_node->getGuild(guildId);
if (guild)
{
guild->addMember(guildMember);
guildWindow->setOnline(guild->getName(), guildMember, false);
Net::ChatServer::getUserList(guild->getName());
}
guildWindow->updateTab();
} break;
case CPMSG_GUILD_INVITED:
{
logger->log("Received CPMSG_GUILD_INVITED");
std::string inviterName = msg.readString();
std::string guildName = msg.readString();
// Open a dialog asking if the player accepts joining the guild.
guildWindow->openAcceptDialog(inviterName, guildName);
} break;
case CPMSG_GUILD_REJOIN:
{
logger->log("Received CPMSG_GUILD_REJOIN");
joinedGuild(msg);
} break;
case CPMSG_GUILD_QUIT_RESPONSE:
{
logger->log("Received CPMSG_GUILD_QUIT_RESPONSE");
if (msg.readInt8() == ERRMSG_OK)
{
// Must remove tab first, as it wont find the guild
// name after its removed from the player
int guildId = msg.readInt16();
guildWindow->removeTab(guildId);
player_node->removeGuild(guildId);
}
} break;
}
}
void GuildHandler::joinedGuild(MessageIn &msg)
{
std::string guildName = msg.readString();
short guildId = msg.readInt16();
bool leader = msg.readInt8();
short channelId = msg.readInt16();
// Add guild to player and create new guild tab
Guild *guild = player_node->addGuild(guildId, leader);
guild->setName(guildName);
guildWindow->newGuildTab(guildName);
guildWindow->requestMemberList(guildId);
// Automatically create the guild channel
// COMMENT: Should this go here??
chatWindow->addChannel(channelId, guildName);
chatWindow->createNewChannelTab(guildName);
chatWindow->chatLog("Guild Channel", BY_SERVER, guildName);
}
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