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/*
 *  The Mana World
 *  Copyright 2004 The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  The Mana World is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana World is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana World; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include "gameserver.h"

#include "internal.h"

#include "../connection.h"
#include "../messageout.h"
#include "../protocol.h"

void Net::GameServer::connect(Net::Connection *connection,
        const std::string &token)
{
    Net::GameServer::connection = connection;

    MessageOut msg(PGMSG_CONNECT);

    msg.writeString(token, 32);

    Net::GameServer::connection->send(msg);
}

void Net::GameServer::logout(bool reconnectAccount)
{
    MessageOut msg(PGMSG_DISCONNECT);

    msg.writeInt8((unsigned char) reconnectAccount);

    Net::GameServer::connection->send(msg);
}