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/*
* The Mana World
* Copyright (C) 2009 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "net/ea/maphandler.h"
#include "net/ea/protocol.h"
#include "net/messagein.h"
#include "net/messageout.h"
#include "localplayer.h"
#include "log.h"
#include "main.h"
#include "gui/widgets/chattab.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
MapHandler *mapHandler;
MapHandler::MapHandler()
{
static const Uint16 _messages[] = {
SMSG_CONNECTION_PROBLEM,
SMSG_LOGIN_SUCCESS,
SMSG_SERVER_PING,
SMSG_WHO_ANSWER,
0
};
handledMessages = _messages;
mapHandler = this;
}
void MapHandler::handleMessage(MessageIn &msg)
{
int code;
unsigned char direction;
switch (msg.getId())
{
case SMSG_CONNECTION_PROBLEM:
code = msg.readInt8();
logger->log("Connection problem: %i", code);
switch (code) {
case 0:
errorMessage = _("Authentication failed");
break;
case 2:
errorMessage = _("This account is already logged in");
break;
default:
errorMessage = _("Unknown connection error");
break;
}
state = STATE_ERROR;
break;
case SMSG_LOGIN_SUCCESS:
msg.readInt32(); // server tick
msg.readCoordinates(player_node->mX, player_node->mY, direction);
msg.skip(2); // unknown
logger->log("Protocol: Player start position: (%d, %d), Direction: %d",
player_node->mX, player_node->mY, direction);
state = STATE_GAME;
break;
case SMSG_SERVER_PING:
// We ignore this for now
// int tick = msg.readInt32()
break;
case SMSG_WHO_ANSWER:
localChatTab->chatLog("Online users: " + toString(msg.readInt32()),
BY_SERVER);
break;
}
}
void MapHandler::connect(LoginData *loginData)
{
// Send login infos
MessageOut outMsg(CMSG_MAP_SERVER_CONNECT);
outMsg.writeInt32(loginData->account_ID);
outMsg.writeInt32(player_node->mCharId);
outMsg.writeInt32(loginData->session_ID1);
outMsg.writeInt32(loginData->session_ID2);
outMsg.writeInt8(loginData->sex);
}
void MapHandler::mapLoaded(const std::string &mapName)
{
MessageOut outMsg(CMSG_MAP_LOADED);
}
void MapHandler::who()
{
MessageOut outMsg(0x00c1);
}
void MapHandler::quit()
{
MessageOut outMsg(CMSG_CLIENT_QUIT);
}
void MapHandler::ping(int tick)
{
MessageOut msg(CMSG_CLIENT_PING);
msg.writeInt32(tick);
}
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