1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
|
/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "charserverhandler.h"
#include "connection.h"
#include "protocol.h"
#include "messagein.h"
#include "../game.h"
#include "../localplayer.h"
#include "../log.h"
#include "../logindata.h"
#include "../main.h"
#include "../gui/ok_dialog.h"
#include "../gui/char_select.h"
extern Net::Connection *gameServerConnection;
extern Net::Connection *chatServerConnection;
CharServerHandler::CharServerHandler():
mCharCreateDialog(0)
{
static const Uint16 _messages[] = {
APMSG_CHAR_CREATE_RESPONSE,
APMSG_CHAR_DELETE_RESPONSE,
APMSG_CHAR_INFO,
APMSG_CHAR_SELECT_RESPONSE,
0
};
handledMessages = _messages;
}
void
CharServerHandler::handleMessage(MessageIn &msg)
{
int slot;
LocalPlayer *tempPlayer;
switch (msg.getId())
{
case APMSG_CHAR_CREATE_RESPONSE:
handleCharCreateResponse(msg);
break;
case APMSG_CHAR_DELETE_RESPONSE:
{
int errMsg = msg.readByte();
// Character deletion successful
if (errMsg == ERRMSG_OK)
{
delete mCharInfo->getEntry();
mCharInfo->setEntry(0);
mCharInfo->unlock();
new OkDialog("Info", "Player deleted");
}
// Character deletion failed
else
{
std::string message = "";
switch (errMsg)
{
case ERRMSG_NO_LOGIN:
message = "Not logged in";
break;
case ERRMSG_INVALID_ARGUMENT:
message = "Selection out of range";
break;
default:
message = "Unknown error";
}
mCharInfo->unlock();
new OkDialog("Error", message);
}
}
break;
case APMSG_CHAR_INFO:
tempPlayer = readPlayerData(msg, slot);
mCharInfo->unlock();
mCharInfo->select(slot);
mCharInfo->setEntry(tempPlayer);
// Close the character create dialog
if (mCharCreateDialog)
{
mCharCreateDialog->scheduleDelete();
mCharCreateDialog = 0;
}
break;
case APMSG_CHAR_SELECT_RESPONSE:
handleCharSelectResponse(msg);
break;
}
}
void
CharServerHandler::handleCharCreateResponse(MessageIn &msg)
{
int errMsg = msg.readByte();
// Character creation failed
if (errMsg != ERRMSG_OK)
{
std::string message = "";
switch (errMsg)
{
case ERRMSG_NO_LOGIN:
message = "Not logged in";
break;
case CREATE_TOO_MUCH_CHARACTERS:
message = "No empty slot";
break;
case ERRMSG_INVALID_ARGUMENT:
message = "Invalid name";
break;
case CREATE_EXISTS_NAME:
message = "Character's name already exists";
break;
case CREATE_INVALID_HAIRSTYLE:
message = "Invalid hairstyle";
break;
case CREATE_INVALID_HAIRCOLOR:
message = "Invalid hair color";
break;
case CREATE_INVALID_GENDER:
message = "Invalid gender";
break;
case CREATE_RAW_STATS_TOO_HIGH:
message = "Character's stats are too high";
break;
case CREATE_RAW_STATS_TOO_LOW:
message = "Character's stats are too low";
break;
case CREATE_RAW_STATS_EQUAL_TO_ZERO:
message = "One stat is zero";
break;
default:
message = "Unknown error";
break;
}
new OkDialog("Error", message);
}
if (mCharCreateDialog)
mCharCreateDialog->unlock();
}
void
CharServerHandler::handleCharSelectResponse(MessageIn &msg)
{
int errMsg = msg.readByte();
if (errMsg == ERRMSG_OK)
{
token = msg.readString(32);
std::string gameServer = msg.readString();
unsigned short gameServerPort = msg.readShort();
std::string chatServer = msg.readString();
unsigned short chatServerPort = msg.readShort();
logger->log("Game server: %s:%d", gameServer.c_str(), gameServerPort);
logger->log("Chat server: %s:%d", chatServer.c_str(), chatServerPort);
gameServerConnection->connect(gameServer, gameServerPort);
chatServerConnection->connect(chatServer, chatServerPort);
// Keep the selected character and delete the others
player_node = mCharInfo->getEntry();
int slot = mCharInfo->getPos();
mCharInfo->unlock();
mCharInfo->select(0);
do {
LocalPlayer *tmp = mCharInfo->getEntry();
if (tmp != player_node)
{
delete tmp;
mCharInfo->setEntry(0);
}
mCharInfo->next();
} while (mCharInfo->getPos());
mCharInfo->select(slot);
mCharInfo->clear(); //player_node will be deleted by ~Game
state = STATE_CONNECT_GAME;
}
}
LocalPlayer*
CharServerHandler::readPlayerData(MessageIn &msg, int &slot)
{
LocalPlayer *tempPlayer = new LocalPlayer;
slot = msg.readByte(); // character slot
tempPlayer->mName = msg.readString();
tempPlayer->setGender(msg.readByte());
int hs = msg.readByte(), hc = msg.readByte();
tempPlayer->setHairStyle(hs, hc);
tempPlayer->setLevel(msg.readByte());
tempPlayer->setMoney(msg.readLong());
for (int i = 0; i < 7; i++)
{
tempPlayer->setAttributeBase(i, msg.readByte());
}
return tempPlayer;
}
|