summaryrefslogtreecommitdiff
path: root/src/net/charserverhandler.cpp
blob: 932cf7052b9179f7acc836d7274bdf8351195cfe (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
/*
 *  The Mana World
 *  Copyright (C) 2004  The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include "charserverhandler.h"
#include "messagein.h"
#include "protocol.h"

#include "../game.h"
#include "../localplayer.h"
#include "../log.h"
#include "../logindata.h"
#include "../main.h"

#include "../gui/char_select.h"
#include "../gui/ok_dialog.h"

#include "../utils/gettext.h"
#include "../utils/tostring.h"

CharServerHandler::CharServerHandler():
    mCharCreateDialog(0)
{
    static const Uint16 _messages[] = {
        SMSG_CONNECTION_PROBLEM,
        0x006b,
        0x006c,
        0x006d,
        0x006e,
        0x006f,
        0x0070,
        0x0071,
        0
    };
    handledMessages = _messages;
}

void CharServerHandler::handleMessage(MessageIn *msg)
{
    int slot, flags, code;
    LocalPlayer *tempPlayer;

    logger->log("CharServerHandler: Packet ID: %x, Length: %d",
            msg->getId(), msg->getLength());
    switch (msg->getId())
    {
        case SMSG_CONNECTION_PROBLEM:
            code = msg->readInt8();
            logger->log("Connection problem: %i", code);

            switch (code) {
                case 0:
                    errorMessage = _("Authentication failed");
                    break;
                case 1:
                    errorMessage = _("Map server(s) offline");
                    break;
                case 2:
                    errorMessage = _("This account is already logged in");
                    break;
                case 3:
                    errorMessage = _("Speed hack detected");
                    break;
                case 8:
                    errorMessage = _("Duplicated login");
                    break;
                default:
                    errorMessage = _("Unknown connection error");
                    break;
            }
            state = ERROR_STATE;
            break;

        case 0x006b:
            msg->skip(2); // Length word
            flags = msg->readInt32(); // Aethyra extensions flags
            logger->log("Server flags are: %x", flags);
            msg->skip(16); // Unused

            // Derive number of characters from message length
            n_character = (msg->getLength() - 24) / 106;

            for (int i = 0; i < n_character; i++)
            {
                tempPlayer = readPlayerData(*msg, slot);
                mCharInfo->select(slot);
                mCharInfo->setEntry(tempPlayer);
                logger->log("CharServer: Player: %s (%d)",
                tempPlayer->getName().c_str(), slot);
            }

            state = CHAR_SELECT_STATE;
            break;

        case 0x006c:
            switch (msg->readInt8()) {
                case 0:
                    errorMessage = _("Access denied");
                    break;
                case 1:
                    errorMessage = _("Cannot use this ID");
                    break;
                default:
                    errorMessage = _("Unknown failure to select character");
                    break;
            }
            mCharInfo->unlock();
            break;

        case 0x006d:
            tempPlayer = readPlayerData(*msg, slot);
            mCharInfo->unlock();
            mCharInfo->select(slot);
            mCharInfo->setEntry(tempPlayer);
            n_character++;

            // Close the character create dialog
            if (mCharCreateDialog)
            {
                mCharCreateDialog->scheduleDelete();
                mCharCreateDialog = 0;
            }
            break;

        case 0x006e:
            new OkDialog(_("Error"), _("Failed to create character. Most likely"
                                       " the name is already taken."));

            if (mCharCreateDialog)
                mCharCreateDialog->unlock();
            break;

        case 0x006f:
            delete mCharInfo->getEntry();
            mCharInfo->setEntry(0);
            mCharInfo->unlock();
            n_character--;
            new OkDialog(_("Info"), _("Player deleted"));
            break;

        case 0x0070:
            mCharInfo->unlock();
            new OkDialog(_("Error"), _("Failed to delete character."));
            break;

        case 0x0071:
            player_node = mCharInfo->getEntry();
            slot = mCharInfo->getPos();
            msg->skip(4); // CharID, must be the same as player_node->charID
            map_path = msg->readString(16);
            mLoginData->hostname = iptostring(msg->readInt32());
            mLoginData->port = msg->readInt16();
            mCharInfo->unlock();
            mCharInfo->select(0);
            // Clear unselected players infos
            do
            {
                LocalPlayer *tmp = mCharInfo->getEntry();
                if (tmp != player_node)
                {
                    delete tmp;
                    mCharInfo->setEntry(0);
                }
                mCharInfo->next();
            } while (mCharInfo->getPos());

            mCharInfo->select(slot);
            state = CONNECTING_STATE;
            break;
    }
}

LocalPlayer *CharServerHandler::readPlayerData(MessageIn &msg, int &slot)
{
    LocalPlayer *tempPlayer = new LocalPlayer(mLoginData->account_ID, 0, NULL);
    tempPlayer->setGender(
            (mLoginData->sex == 0) ? GENDER_FEMALE : GENDER_MALE);

    tempPlayer->mCharId = msg.readInt32();
    tempPlayer->setXp(msg.readInt32());
    tempPlayer->mGp = msg.readInt32();
    tempPlayer->mJobXp = msg.readInt32();
    tempPlayer->mJobLevel = msg.readInt32();
    tempPlayer->setSprite(Being::SHOE_SPRITE, msg.readInt16());
    tempPlayer->setSprite(Being::GLOVES_SPRITE, msg.readInt16());
    tempPlayer->setSprite(Being::CAPE_SPRITE, msg.readInt16());
    tempPlayer->setSprite(Being::MISC1_SPRITE, msg.readInt16());
    msg.readInt32();                       // option
    msg.readInt32();                       // karma
    msg.readInt32();                       // manner
    msg.skip(2);                          // unknown
    tempPlayer->mHp = msg.readInt16();
    tempPlayer->mMaxHp = msg.readInt16();
    tempPlayer->mMp = msg.readInt16();
    tempPlayer->mMaxMp = msg.readInt16();
    msg.readInt16();                       // speed
    msg.readInt16();                       // class
    int hairStyle = msg.readInt16();
    Uint16 weapon = msg.readInt16();
    tempPlayer->setSprite(Being::WEAPON_SPRITE, weapon);
    tempPlayer->mLevel = msg.readInt16();
    msg.readInt16();                       // skill point
    tempPlayer->setSprite(Being::BOTTOMCLOTHES_SPRITE, msg.readInt16()); // head bottom
    tempPlayer->setSprite(Being::SHIELD_SPRITE, msg.readInt16());
    tempPlayer->setSprite(Being::HAT_SPRITE, msg.readInt16()); // head option top
    tempPlayer->setSprite(Being::TOPCLOTHES_SPRITE, msg.readInt16()); // head option mid
    int hairColor = msg.readInt16();
    tempPlayer->setHairStyle(hairStyle, hairColor);
    tempPlayer->setSprite(Being::MISC2_SPRITE, msg.readInt16());
    tempPlayer->setName(msg.readString(24));
    for (int i = 0; i < 6; i++) {
        tempPlayer->mAttr[i] = msg.readInt8();
    }
    slot = msg.readInt8(); // character slot
    msg.readInt8();                        // unknown

    return tempPlayer;
}