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/*
* The Mana World
* Copyright (C) 2009-2010 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef CHARHANDLER_H
#define CHARHANDLER_H
#include "localplayer.h"
#include "lockedarray.h"
#include "logindata.h"
#include <iosfwd>
#include <vector>
class CharCreateDialog;
class CharSelectDialog;
class LocalPlayer;
namespace Net {
class CharHandler
{
public:
virtual void setCharInfo(LockedArray<LocalPlayer*> *charInfo) = 0;
virtual void setCharSelectDialog(CharSelectDialog *window) = 0;
virtual void setCharCreateDialog(CharCreateDialog *window) = 0;
virtual void getCharacters() = 0;
virtual void chooseCharacter(int slot, LocalPlayer *character) = 0;
virtual void newCharacter(const std::string &name, int slot,
bool gender, int hairstyle, int hairColor,
std::vector<int> stats) = 0;
virtual void deleteCharacter(int slot, LocalPlayer* character) = 0;
virtual void switchCharacter() = 0;
virtual unsigned int baseSprite() const = 0;
virtual unsigned int hairSprite() const = 0;
virtual unsigned int maxSprite() const = 0;
virtual ~CharHandler() {}
};
} // namespace Net
#endif // CHARHANDLER_H
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