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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_MAP_H
#define _TMW_MAP_H
#include "being.h"
// Tile flags
#define TILE_WALKABLE 1
#define TILE_ANIMATED 2
/**
* A tile on a tile map.
*/
class Tile
{
public:
/**
* Constructor.
*/
Tile();
// Tile data
int layers[3];
char flags;
// Pathfinding members
int Fcost, Gcost, Hcost;
int whichList;
int parentX, parentY;
};
/**
* A location on a tile map. Used for pathfinding, open list.
*/
class Location
{
public:
/**
* Constructor.
*/
Location(int x, int y, Tile *tile);
/**
* Comparison operator.
*/
bool operator< (const Location &loc) const;
int x, y;
Tile *tile;
};
/**
* A tile map.
*/
class Map
{
public:
/**
* Constructor.
*/
Map();
/**
* Destructor.
*/
~Map();
/**
* Loads a map file.
*/
bool load(char *mapFile);
/**
* Sets the size of the map. This will destroy any existing map data.
*/
void setSize(int width, int height);
/**
* Set tile ID.
*/
void setTile(int x, int y, int layer, int id);
/**
* Get tile ID.
*/
int getTile(int x, int y, int layer);
/**
* Set walkability flag for a tile
*/
void setWalk(int x, int y, bool walkable);
/**
* Tell if a tile is walkable or not
*/
bool getWalk(int x, int y);
/**
* Returns the width of this map.
*/
int getWidth();
/**
* Returns the height of this map.
*/
int getHeight();
/**
* Find a path from one location to the next.
*/
PATH_NODE *findPath(int startX, int startY, int destX, int destY);
private:
int width, height;
Tile *tiles;
// Pathfinding members
int onClosedList, onOpenList;
};
extern Map tiledMap;
#endif
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