1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
|
/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "map.h"
#include <algorithm>
#include <queue>
#include "beingmanager.h"
#include "configuration.h"
#include "game.h"
#include "graphics.h"
#include "particle.h"
#include "sprite.h"
#include "tileset.h"
#include "resources/resourcemanager.h"
#include "resources/ambientoverlay.h"
#include "resources/image.h"
#include "utils/dtor.h"
#include "utils/tostring.h"
extern volatile int tick_time;
/**
* A location on a tile map. Used for pathfinding, open list.
*/
struct Location
{
/**
* Constructor.
*/
Location(int px, int py, MetaTile *ptile):x(px),y(py),tile(ptile) {};
/**
* Comparison operator.
*/
bool operator< (const Location &loc) const
{
return tile->Fcost > loc.tile->Fcost;
}
int x, y;
MetaTile *tile;
};
MapLayer::MapLayer(int x, int y, int width, int height, bool isFringeLayer):
mX(x), mY(y),
mWidth(width), mHeight(height),
mIsFringeLayer(isFringeLayer)
{
const int size = mWidth * mHeight;
mTiles = new Image*[size];
std::fill_n(mTiles, size, (Image*) 0);
}
MapLayer::~MapLayer()
{
delete[] mTiles;
}
void MapLayer::setTile(int x, int y, Image *img)
{
mTiles[x + y * mWidth] = img;
}
Image* MapLayer::getTile(int x, int y) const
{
return mTiles[x + y * mWidth];
}
void MapLayer::draw(Graphics *graphics,
int startX, int startY,
int endX, int endY,
int scrollX, int scrollY,
const Sprites &sprites) const
{
startX -= mX;
startY -= mY;
endX -= mX;
endY -= mY;
if (startX < 0) startX = 0;
if (startY < 0) startY = 0;
if (endX > mWidth) endX = mWidth;
if (endY > mHeight) endY = mHeight;
Sprites::const_iterator si = sprites.begin();
for (int y = startY; y < endY; y++)
{
// If drawing the fringe layer, make sure all sprites above this row of
// tiles have been drawn
if (mIsFringeLayer) {
while (si != sprites.end() && (*si)->getPixelY() <= y * 32 - 32) {
(*si)->draw(graphics, -scrollX, -scrollY);
si++;
}
}
for (int x = startX; x < endX; x++)
{
Image *img = getTile(x, y);
if (img) {
const int px = (x + mX) * 32 - scrollX;
const int py = (y + mY) * 32 - scrollY + 32 - img->getHeight();
graphics->drawImage(img, px, py);
}
}
}
// Draw any remaining sprites
if (mIsFringeLayer) {
while (si != sprites.end()) {
(*si)->draw(graphics, -scrollX, -scrollY);
si++;
}
}
}
Map::Map(int width, int height, int tileWidth, int tileHeight):
mWidth(width), mHeight(height),
mTileWidth(tileWidth), mTileHeight(tileHeight),
mMaxTileHeight(height),
mOnClosedList(1), mOnOpenList(2),
mLastScrollX(0.0f), mLastScrollY(0.0f)
{
const int size = mWidth * mHeight;
mMetaTiles = new MetaTile[size];
}
Map::~Map()
{
// delete metadata, layers, tilesets and overlays
delete[] mMetaTiles;
for_each(mLayers.begin(), mLayers.end(), make_dtor(mLayers));
for_each(mTilesets.begin(), mTilesets.end(), make_dtor(mTilesets));
for_each(mOverlays.begin(), mOverlays.end(), make_dtor(mOverlays));
}
void Map::initializeOverlays()
{
ResourceManager *resman = ResourceManager::getInstance();
for (int i = 0;
hasProperty("overlay" + toString(i) + "image");
i++)
{
const std::string name = "overlay" + toString(i);
Image *img = resman->getImage(getProperty(name + "image"));
const float speedX = getFloatProperty(name + "scrollX");
const float speedY = getFloatProperty(name + "scrollY");
const float parallax = getFloatProperty(name + "parallax");
if (img)
{
mOverlays.push_back(
new AmbientOverlay(img, parallax, speedX, speedY));
// The AmbientOverlay takes control over the image.
img->decRef();
}
}
}
void Map::addLayer(MapLayer *layer)
{
mLayers.push_back(layer);
}
void Map::addTileset(Tileset *tileset)
{
mTilesets.push_back(tileset);
if (tileset->getHeight() > mMaxTileHeight)
mMaxTileHeight = tileset->getHeight();
}
bool spriteCompare(const Sprite *a, const Sprite *b)
{
return a->getPixelY() < b->getPixelY();
}
void Map::draw(Graphics *graphics, int scrollX, int scrollY)
{
int endPixelY = graphics->getHeight() + scrollY + mTileHeight - 1;
// TODO: Do this per-layer
endPixelY += mMaxTileHeight - mTileHeight;
int startX = scrollX / mTileWidth;
int startY = scrollY / mTileHeight;
int endX = (graphics->getWidth() + scrollX + mTileWidth - 1) / mTileWidth;
int endY = endPixelY / mTileHeight;
// Make sure sprites are sorted
mSprites.sort(spriteCompare);
Layers::const_iterator layeri = mLayers.begin();
for (; layeri != mLayers.end(); ++layeri) {
(*layeri)->draw(graphics,
startX, startY, endX, endY,
scrollX, scrollY,
mSprites);
}
drawOverlay(graphics, scrollX, scrollY,
(int) config.getValue("OverlayDetail", 2));
}
void Map::drawOverlay(Graphics *graphics,
float scrollX, float scrollY, int detail)
{
static int lastTick = tick_time;
// Detail 0: no overlays
if (detail <= 0) return;
if (mLastScrollX == 0.0f && mLastScrollY == 0.0f)
{
// First call - initialisation
mLastScrollX = scrollX;
mLastScrollY = scrollY;
}
// Update Overlays
int timePassed = get_elapsed_time(lastTick);
float dx = scrollX - mLastScrollX;
float dy = scrollY - mLastScrollY;
std::list<AmbientOverlay*>::iterator i;
for (i = mOverlays.begin(); i != mOverlays.end(); i++)
{
(*i)->update(timePassed, dx, dy);
}
mLastScrollX = scrollX;
mLastScrollY = scrollY;
lastTick = tick_time;
// Draw overlays
for (i = mOverlays.begin(); i != mOverlays.end(); i++)
{
(*i)->draw(graphics, graphics->getWidth(), graphics->getHeight());
// Detail 1: only one overlay, higher: all overlays
if (detail == 1)
break;
};
}
class ContainsGidFunctor
{
public:
bool operator() (const Tileset* set) const
{
return (set->getFirstGid() <= gid &&
gid - set->getFirstGid() < (int)set->size());
}
int gid;
} containsGid;
Tileset* Map::getTilesetWithGid(int gid) const
{
containsGid.gid = gid;
Tilesets::const_iterator i = find_if(mTilesets.begin(), mTilesets.end(),
containsGid);
return (i == mTilesets.end()) ? NULL : *i;
}
void Map::setWalk(int x, int y, bool walkable)
{
mMetaTiles[x + y * mWidth].walkable = walkable;
}
bool Map::occupied(int x, int y) const
{
Beings &beings = beingManager->getAll();
for (BeingIterator i = beings.begin(); i != beings.end(); i++)
{
// job 45 is a portal, they don't collide
if ((*i)->mX == x && (*i)->mY == y && (*i)->mJob != 45)
{
return true;
}
}
return false;
}
bool Map::tileCollides(int x, int y) const
{
return !(contains(x, y) && mMetaTiles[x + y * mWidth].walkable);
}
bool Map::contains(int x, int y) const
{
return x >= 0 && y >= 0 && x < mWidth && y < mHeight;
}
MetaTile* Map::getMetaTile(int x, int y)
{
return &mMetaTiles[x + y * mWidth];
}
SpriteIterator Map::addSprite(Sprite *sprite)
{
mSprites.push_front(sprite);
return mSprites.begin();
}
void Map::removeSprite(SpriteIterator iterator)
{
mSprites.erase(iterator);
}
Path Map::findPath(int startX, int startY, int destX, int destY)
{
// Path to be built up (empty by default)
Path path;
// Declare open list, a list with open tiles sorted on F cost
std::priority_queue<Location> openList;
// Reset starting tile's G cost to 0
MetaTile *startTile = getMetaTile(startX, startY);
startTile->Gcost = 0;
// Add the start point to the open list
openList.push(Location(startX, startY, startTile));
bool foundPath = false;
// Keep trying new open tiles until no more tiles to try or target found
while (!openList.empty() && !foundPath)
{
// Take the location with the lowest F cost from the open list.
Location curr = openList.top();
openList.pop();
// If the tile is already on the closed list, this means it has already
// been processed with a shorter path to the start point (lower G cost)
if (curr.tile->whichList == mOnClosedList)
{
continue;
}
// Put the current tile on the closed list
curr.tile->whichList = mOnClosedList;
// Check the adjacent tiles
for (int dy = -1; dy <= 1; dy++)
{
for (int dx = -1; dx <= 1; dx++)
{
// Calculate location of tile to check
const int x = curr.x + dx;
const int y = curr.y + dy;
// Skip if if we're checking the same tile we're leaving from,
// or if the new location falls outside of the map boundaries
if ((dx == 0 && dy == 0) || !contains(x, y))
{
continue;
}
MetaTile *newTile = getMetaTile(x, y);
// Skip if the tile is on the closed list or collides unless
// its the destination tile
if (newTile->whichList == mOnClosedList ||
(tileCollides(x, y) && !(x == destX && y == destY)))
{
continue;
}
// When taking a diagonal step, verify that we can skip the
// corner. We allow skipping past beings but not past non-
// walkable tiles.
if (dx != 0 && dy != 0)
{
MetaTile *t1 = getMetaTile(curr.x, curr.y + dy);
MetaTile *t2 = getMetaTile(curr.x + dx, curr.y);
if (!(t1->walkable && t2->walkable))
{
continue;
}
}
// Calculate G cost for this route, 10 for moving straight and
// 14 for moving diagonal (sqrt(200) = 14.1421...)
int Gcost = curr.tile->Gcost + ((dx == 0 || dy == 0) ? 10 : 14);
// It costs extra to walk through a being (needs to be enough
// to make it more attractive to walk around).
if (occupied(x, y))
{
Gcost += 30;
}
// Skip if Gcost becomes too much
// Warning: probably not entirely accurate
if (Gcost > 200)
{
continue;
}
if (newTile->whichList != mOnOpenList)
{
// Found a new tile (not on open nor on closed list)
// Update Hcost of the new tile using Manhatten distance
newTile->Hcost = 10 * (abs(x - destX) + abs(y - destY));
// Set the current tile as the parent of the new tile
newTile->parentX = curr.x;
newTile->parentY = curr.y;
// Update Gcost and Fcost of new tile
newTile->Gcost = Gcost;
newTile->Fcost = Gcost + newTile->Hcost;
if (x != destX || y != destY) {
// Add this tile to the open list
newTile->whichList = mOnOpenList;
openList.push(Location(x, y, newTile));
}
else {
// Target location was found
foundPath = true;
}
}
else if (Gcost < newTile->Gcost)
{
// Found a shorter route.
// Update Gcost and Fcost of the new tile
newTile->Gcost = Gcost;
newTile->Fcost = Gcost + newTile->Hcost;
// Set the current tile as the parent of the new tile
newTile->parentX = curr.x;
newTile->parentY = curr.y;
// Add this tile to the open list (it's already
// there, but this instance has a lower F score)
openList.push(Location(x, y, newTile));
}
}
}
}
// Two new values to indicate whether a tile is on the open or closed list,
// this way we don't have to clear all the values between each pathfinding.
mOnClosedList += 2;
mOnOpenList += 2;
// If a path has been found, iterate backwards using the parent locations
// to extract it.
if (foundPath)
{
int pathX = destX;
int pathY = destY;
while (pathX != startX || pathY != startY)
{
// Add the new path node to the start of the path list
path.push_front(PATH_NODE(pathX, pathY));
// Find out the next parent
MetaTile *tile = getMetaTile(pathX, pathY);
pathX = tile->parentX;
pathY = tile->parentY;
}
}
return path;
}
void Map::addParticleEffect(const std::string &effectFile, int x, int y)
{
ParticleEffectData newEffect;
newEffect.file = effectFile;
newEffect.x = x;
newEffect.y = y;
particleEffects.push_back(newEffect);
}
void Map::initializeParticleEffects(Particle* particleEngine)
{
for (std::list<ParticleEffectData>::iterator i = particleEffects.begin();
i != particleEffects.end();
i++
)
{
particleEngine->addEffect(i->file, i->x, i->y);
}
}
|