summaryrefslogtreecommitdiff
path: root/src/main.cpp
blob: 90368b7de9d838d80305a08736b8b05c35bf126e (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
/*
 *  The Mana World
 *  Copyright 2004 The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  The Mana World is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana World is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana World; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 *  $Id$
 */

#include "main.h"

#include <getopt.h>
#include <iostream>
#include <physfs.h>
#include <unistd.h>
#include <vector>
#include <SDL_image.h>

#include <guichan/actionlistener.hpp>

#include <guichan/sdl/sdlinput.hpp>

#include <libxml/parser.h>

#if (defined __USE_UNIX98 || defined __FreeBSD__)
#include <cerrno>
#include <sys/stat.h>
#elif defined WIN32
#define NOGDI
#endif

#include "configuration.h"
#include "game.h"
#include "graphics.h"
#include "lockedarray.h"
#include "localplayer.h"
#include "log.h"
#include "logindata.h"
#ifdef USE_OPENGL
#include "openglgraphics.h"
#endif
#include "sound.h"

#include "gui/char_select.h"
#include "gui/connection.h"
#include "gui/gui.h"
#include "gui/serverdialog.h"
#include "gui/login.h"
#include "gui/ok_dialog.h"
#include "gui/register.h"
#include "gui/updatewindow.h"
#include "gui/textfield.h"

#include "net/charserverhandler.h"
#include "net/connection.h"
#include "net/loginhandler.h"
#include "net/network.h"

#include "net/accountserver/accountserver.h"

#include "net/chatserver/chatserver.h"

#include "net/gameserver/gameserver.h"

#include "resources/equipmentdb.h"
#include "resources/image.h"
#include "resources/itemdb.h"
#include "resources/monsterdb.h"
#include "resources/resourcemanager.h"
#include "resources/spriteset.h"

#include "utils/dtor.h"
#include "utils/tostring.h"

// Account infos
char n_character;
std::string token;

Graphics *graphics;

unsigned char state;
std::string errorMessage;
std::string homeDir;
unsigned char screen_mode;

Sound sound;
Music *bgm;

Configuration config;         /**< Xml file configuration reader */
Logger *logger;               /**< Log object */

Net::Connection *accountServerConnection = 0;
Net::Connection *gameServerConnection = 0;
Net::Connection *chatServerConnection = 0;

namespace {
    struct ErrorListener : public gcn::ActionListener
    {
        void action(const std::string &eventId, gcn::Widget *widget) {
            state = STATE_CHOOSE_SERVER;
        }
    } errorListener;
}

/**
 * A structure holding the values of various options that can be passed from
 * the command line.
 */
struct Options
{
    /**
     * Constructor.
     */
    Options():
        printHelp(false),
        skipUpdate(false),
        chooseDefault(false),
        serverPort(0)
    {};

    bool printHelp;
    bool skipUpdate;
    bool chooseDefault;
    std::string playername;
    std::string password;
    std::string configPath;

    std::string serverName;
    short serverPort;
};

/**
 * Initializes the home directory. On UNIX and FreeBSD, ~/.tmw is used. On
 * Windows and other systems we use the current working directory.
 */
void initHomeDir()
{
#if !(defined __USE_UNIX98 || defined __FreeBSD__)
    homeDir = ".";
#else
    homeDir = std::string(PHYSFS_getUserDir()) + "/.tmw";

    // Checking if /home/user/.tmw folder exists.
    if ((mkdir(homeDir.c_str(), S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH) != 0) &&
            (errno != EEXIST))
    {
        std::cout << homeDir
                  << " can't be made, but it doesn't exist! Exitting."
                  << std::endl;
        exit(1);
    }
#endif
}

/**
 * Initialize configuration.
 */
void initConfiguration(const Options &options)
{
    // Fill configuration with defaults
    logger->log("Initializing configuration...");
    config.setValue("host", "animesites.de");
    config.setValue("port", 9601);
    config.setValue("hwaccel", 0);
#if (defined __APPLE__ || defined WIN32) && defined USE_OPENGL
    config.setValue("opengl", 1);
#else
    config.setValue("opengl", 0);
#endif
    config.setValue("screen", 0);
    config.setValue("sound", 1);
    config.setValue("guialpha", 0.8f);
    config.setValue("remember", 1);
    config.setValue("sfxVolume", 100);
    config.setValue("musicVolume", 60);
    config.setValue("fpslimit", 0);
    config.setValue("updatehost", "http://updates.themanaworld.org");
    config.setValue("customcursor", 1);
    config.setValue("homeDir", homeDir);

    // Checking if the configuration file exists... otherwise create it with
    // default options.
    FILE *tmwFile = 0;
    std::string configPath = options.configPath;
    if (configPath == "") {
        configPath = homeDir + "/config.xml";
    }
    tmwFile = fopen(configPath.c_str(), "r");

    // If we can't read it, it doesn't exist !
    if (tmwFile == NULL) {
        // We reopen the file in write mode and we create it
        tmwFile = fopen(configPath.c_str(), "wt");
    }
    if (tmwFile == NULL) {
        std::cout << "Can't create " << configPath << ". "
                  << "Using Defaults." << std::endl;
    } else {
        fclose(tmwFile);
        config.init(configPath);
    }
}

/**
 * Do all initialization stuff.
 */
void init_engine()
{
    // Initialize SDL
    logger->log("Initializing SDL...");
    if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0) {
        std::cerr << "Could not initialize SDL: " <<
            SDL_GetError() << std::endl;
        exit(1);
    }
    atexit(SDL_Quit);

    SDL_EnableUNICODE(1);
    SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);

    SDL_WM_SetCaption("The Mana World", NULL);
    SDL_WM_SetIcon(IMG_Load(TMW_DATADIR "data/icons/tmw-icon.png"), NULL);

    ResourceManager *resman = ResourceManager::getInstance();

    if (!resman->setWriteDir(homeDir)) {
        std::cout << homeDir
                  << " couldn't be set as home directory! Exitting."
                  << std::endl;
        exit(1);
    }

    // Add the user's homedir to PhysicsFS search path
    resman->addToSearchPath(homeDir, false);
    // Creating and checking the updates folder existence and rights.
    if (!resman->isDirectory("/updates")) {
        if (!resman->mkdir("/updates")) {
            std::cout << homeDir << "/updates "
                      << "can't be made, but it doesn't exist! Exitting."
                      << std::endl;
            exit(1);
        }
    }

    // Add the main data directory to our PhysicsFS search path
    resman->addToSearchPath("data", true);
    resman->addToSearchPath(TMW_DATADIR "data", true);

#ifdef USE_OPENGL
    bool useOpenGL = (config.getValue("opengl", 0) == 1);

    // Setup image loading for the right image format
    Image::setLoadAsOpenGL(useOpenGL);

    // Create the graphics context
    graphics = useOpenGL ? new OpenGLGraphics() : new Graphics();
#else
    // Create the graphics context
    graphics = new Graphics();
#endif

    int width = (int)config.getValue("screenwidth", defaultScreenWidth);
    int height = (int)config.getValue("screenheight", defaultScreenHeight);
    int bpp = 0;
    bool fullscreen = ((int)config.getValue("screen", 0) == 1);
    bool hwaccel = ((int)config.getValue("hwaccel", 0) == 1);

    // Try to set the desired video mode
    if (!graphics->setVideoMode(width, height, bpp, fullscreen, hwaccel))
    {
        std::cerr << "Couldn't set "
                  << width << "x" << height << "x" << bpp << " video mode: "
                  << SDL_GetError() << std::endl;
        exit(1);
    }

    // Initialize for drawing
    graphics->_beginDraw();

    gui = new Gui(graphics);
    state = STATE_CHOOSE_SERVER; /**< Initial game state */

    // Initialize sound engine
    try {
        if (config.getValue("sound", 0) == 1) {
            sound.init();
        }
        sound.setSfxVolume((int) config.getValue("sfxVolume",
                    defaultSfxVolume));
        sound.setMusicVolume((int) config.getValue("musicVolume",
                    defaultMusicVolume));
    }
    catch (const char *err) {
        state = STATE_ERROR;
        errorMessage = err;
        logger->log("Warning: %s", err);
    }

    // Load XML databases
    EquipmentDB::load();
    ItemDB::load();
    MonsterDB::load();
}

/** Clear the engine */
void exit_engine()
{
    config.write();
    delete gui;
    delete graphics;

    // Shutdown libxml
    xmlCleanupParser();

    // Shutdown sound
    sound.close();

    // Unload XML databases
    EquipmentDB::unload();
    ItemDB::unload();
    MonsterDB::unload();

    ResourceManager::deleteInstance();
}

void printHelp()
{
    std::cout <<
        "tmw\n\n"
        "Options:\n"
        "  -h --help       : Display this help\n"
        "  -u --skipupdate : Skip the update process\n"
        "  -U --username   : Login with this username\n"
        "  -P --password   : Login with this password\n"
        "  -D --default    : Bypass the login process with default settings\n"
        "  -s --server     : Login Server name or IP\n"
        "  -o --port       : Login Server Port\n"
        "  -p --playername : Login with this player\n"
        "  -C --configfile : Configuration file to use\n";
}

void parseOptions(int argc, char *argv[], Options &options)
{
    const char *optstring = "huU:P:Dp:s:o:C:";

    const struct option long_options[] = {
        { "help",       no_argument,       0, 'h' },
        { "skipupdate", no_argument,       0, 'u' },
        { "username",   required_argument, 0, 'U' },
        { "password",   required_argument, 0, 'P' },
        { "default",    no_argument,       0, 'D' },
        { "server",     required_argument, 0, 's' },
        { "port",       required_argument, 0, 'o' },
        { "playername", required_argument, 0, 'p' },
        { "configfile", required_argument, 0, 'C' },
        { 0 }
    };

    while (optind < argc) {
        int result = getopt_long(argc, argv, optstring, long_options, NULL);

        if (result == -1) {
            break;
        }

        switch (result) {
            default: // Unknown option
            case 'h':
                options.printHelp = true;
                break;
            case 'u':
                options.skipUpdate = true;
                break;
            case 'U':
                options.playername = optarg;
                break;
            case 'P':
                options.password = optarg;
                break;
            case 'D':
                options.chooseDefault = true;
                break;
            case 's':
                options.serverName = optarg;
                break;
            case 'o':
                options.serverPort = (short)atoi(optarg);
                break;
            case 'p':
                options.playername = optarg;
                break;
            case 'C':
                options.configPath = optarg;
                break;
        }
    }
}

/**
 * Reads the file "updates/resources.txt" and attempts to load each update
 * mentioned in it.
 */
void loadUpdates()
{
    const std::string updatesFile = "updates/resources.txt";
    ResourceManager *resman = ResourceManager::getInstance();
    std::vector<std::string> lines = resman->loadTextFile(updatesFile);
    std::string homeDir = config.getValue("homeDir", "");

    for (unsigned int i = 0; i < lines.size(); ++i)
    {
        resman->addToSearchPath(homeDir + "/updates/" + lines[i], false);
    }
}

CharServerHandler charServerHandler;
LoginData loginData;
LoginHandler loginHandler;
LockedArray<LocalPlayer*> charInfo(MAX_SLOT + 1);

// TODO Find some nice place for these functions
void accountLogin(LoginData *loginData)
{
    logger->log("Username is %s", loginData->username.c_str());

    Net::registerHandler(&loginHandler);

    charServerHandler.setCharInfo(&charInfo);
    Net::registerHandler(&charServerHandler);

    // Send login infos
    Net::AccountServer::login(accountServerConnection, 0,
            loginData->username, loginData->password);

    // Clear the password, avoids auto login when returning to login
    loginData->password = "";

    // TODO This is not the best place to save the config, but at least better
    // than the login gui window
    if (loginData->remember) {
        config.setValue("host", loginData->hostname);
        config.setValue("username", loginData->username);
    }
    config.setValue("remember", loginData->remember);
}

void accountRegister(LoginData *loginData)
{
    logger->log("Username is %s", loginData->username.c_str());

    Net::registerHandler(&loginHandler);

    charServerHandler.setCharInfo(&charInfo);
    Net::registerHandler(&charServerHandler);

    Net::AccountServer::registerAccount(accountServerConnection, 0,
            loginData->username, loginData->password, loginData->email);
}

void xmlNullLogger(void *ctx, const char *msg, ...)
{
    // Does nothing, that's the whole point of it
}

// Initialize libxml2 and check for potential ABI mismatches between
// compiled version and the shared library actually used.
void initXML()
{
    logger->log("Initializing libxml2...");
    xmlInitParser();
    LIBXML_TEST_VERSION;

    // Suppress libxml2 error messages
    xmlSetGenericErrorFunc(NULL, xmlNullLogger);
}

/** Main */
int main(int argc, char *argv[])
{
#ifdef PACKAGE_VERSION
    std::cout << "The Mana World v" << PACKAGE_VERSION << std::endl;
#endif

    // Parse command line options
    Options options;
    parseOptions(argc, argv, options);
    if (options.printHelp)
    {
        printHelp();
        return 0;
    }

    // Initialize PhysicsFS
    PHYSFS_init(argv[0]);

    initHomeDir();
    // Configure logger
    logger = new Logger();
    logger->setLogFile(homeDir + std::string("/tmw.log"));
    logger->setLogToStandardOut(config.getValue("logToStandardOut", 0));

    initXML();
    initConfiguration(options);


    // Log the tmw version
#ifdef PACKAGE_VERSION
    logger->log("The Mana World v%s", PACKAGE_VERSION);
#endif

    init_engine();

    Window *currentDialog = NULL;
    Image *login_wallpaper = NULL;
    Game *game = NULL;

    sound.playMusic(TMW_DATADIR "data/music/Magick - Real.ogg");

    // Server choice
    if (options.serverName.empty()) {
        loginData.hostname = config.getValue("MostUsedServerName0",
                                defaultAccountServerName.c_str());
    }
    else {
        loginData.hostname = options.serverName;
    }
    if (options.serverPort == 0) {
        loginData.port = (short)config.getValue("MostUsedServerPort0",
                                                defaultAccountServerPort);
    } else {
        loginData.port = options.serverPort;
    }

    loginData.username = options.playername;
    if (loginData.username.empty()) {
        if (config.getValue("remember", 0)) {
            loginData.username = config.getValue("username", "");
        }
    }
    if (!options.password.empty()) {
        loginData.password = options.password;
    }

    loginData.remember = config.getValue("remember", 0);

    Net::initialize();
    accountServerConnection = Net::getConnection();
    gameServerConnection = Net::getConnection();
    chatServerConnection = Net::getConnection();

    unsigned int oldstate = !state; // We start with a status change.

    SDL_Event event;
    while (state != STATE_EXIT)
    {
        // Handle SDL events
        while (SDL_PollEvent(&event)) {
            switch (event.type) {
                case SDL_QUIT:
                    state = STATE_EXIT;
                    break;

                case SDL_KEYDOWN:
                    if (event.key.keysym.sym == SDLK_ESCAPE)
                        state = STATE_EXIT;
                    break;
            }

            guiInput->pushInput(event);
        }

        gui->logic();
        Net::flush();

        if (state > STATE_CONNECT_ACCOUNT && state < STATE_GAME)
        {
            if (!accountServerConnection->isConnected())
            {
                state = STATE_ERROR;
                errorMessage = "Got disconnected from account server!";
            }
        }

        if (!login_wallpaper)
        {
            login_wallpaper = ResourceManager::getInstance()->
                    getImage("graphics/images/login_wallpaper.png");
            if (!login_wallpaper)
            {
                logger->error("Couldn't load login_wallpaper.png");
            }
        }

        graphics->drawImage(login_wallpaper, 0, 0);
#ifdef PACKAGE_VERSION
        graphics->setFont(gui->getFont());
        graphics->drawText(PACKAGE_VERSION, 0, 0);
#endif
        gui->draw();
        graphics->updateScreen();

        // TODO: Add connect timeout to go back to choose server
        if (state == STATE_CONNECT_ACCOUNT &&
                accountServerConnection->isConnected())
        {
            if (options.skipUpdate) {
                state = STATE_LOGIN;
            } else {
                state = STATE_UPDATE;
            }
        }
        else if (state == STATE_CONNECT_GAME &&
                gameServerConnection->isConnected() &&
                chatServerConnection->isConnected())
        {
            accountServerConnection->disconnect();
            Net::clearHandlers();
            state = STATE_GAME;
        }

        if (state != oldstate) {
            // Load updates after exiting the update state
            if (oldstate == STATE_UPDATE)
            {
                loadUpdates();
                // Reload the wallpaper in case that it was updated
                login_wallpaper->decRef();
                login_wallpaper = ResourceManager::getInstance()->
                    getImage("graphics/images/login_wallpaper.png");
            }

            oldstate = state;

            // Get rid of the dialog of the previous state
            if (currentDialog) {
                delete currentDialog;
                currentDialog = NULL;
            }

            switch (state) {
                case STATE_CHOOSE_SERVER:
                    logger->log("State: CHOOSE_SERVER");

                    // Allow changing this using a server choice dialog
                    // We show the dialog box only if the command-line options
                    // weren't set.
                    if (options.serverName.empty() && options.serverPort == 0) {
                        currentDialog = new ServerDialog(&loginData);
                    } else {
                        state = STATE_CONNECT_ACCOUNT;

                        // Reset options so that cancelling or connect timeout
                        // will show the server dialog
                        options.serverName = "";
                        options.serverPort = 0;
                    }
                    break;

                case STATE_CONNECT_ACCOUNT:
                    logger->log("State: CONNECT_ACCOUNT");
                    logger->log("Trying to connect to account server...");
                    accountServerConnection->connect(loginData.hostname,
                            loginData.port);
                    currentDialog = new ConnectionDialog(STATE_CHOOSE_SERVER);
                    break;

                case STATE_UPDATE:
                    logger->log("State: UPDATE");
                    // TODO: Revive later
                    //currentDialog = new UpdaterWindow();
                    state = STATE_LOGIN;
                    break;

                case STATE_LOGIN:
                    logger->log("State: LOGIN");
                    currentDialog = new LoginDialog(&loginData);
                    // TODO: Restore autologin
                    //if (!loginData.password.empty()) {
                    //    accountLogin(&loginData);
                    //}
                    break;

                case STATE_LOGIN_ATTEMPT:
                    accountLogin(&loginData);
                    break;

                case STATE_REGISTER:
                    logger->log("State: REGISTER");
                    currentDialog = new RegisterDialog(&loginData);
                    break;

                case STATE_REGISTER_ATTEMPT:
                    accountRegister(&loginData);
                    break;

                case STATE_CHAR_SELECT:
                    logger->log("State: CHAR_SELECT");
                    currentDialog = new CharSelectDialog(&charInfo);

                    if (((CharSelectDialog*)currentDialog)->
                            selectByName(options.playername))
                        options.chooseDefault = true;
                    else
                        ((CharSelectDialog*)currentDialog)->selectByName(
                            config.getValue("lastCharacter", ""));

                    if (options.chooseDefault)
                        ((CharSelectDialog*)currentDialog)->action("ok", NULL);
                    break;

                case STATE_ERROR:
                    logger->log("State: ERROR");
                    currentDialog = new OkDialog("Error", errorMessage);
                    currentDialog->addActionListener(&errorListener);
                    currentDialog = NULL; // OkDialog deletes itself
                    gameServerConnection->disconnect();
                    chatServerConnection->disconnect();
                    Net::clearHandlers();
                    break;

                case STATE_CONNECT_GAME:
                    logger->log("State: CONNECT_GAME");
                    currentDialog = new ConnectionDialog(STATE_CHAR_SELECT);
                    break;

                case STATE_GAME:
                    logger->log("Memorizing selected character %s",
                            player_node->getName().c_str());
                    config.setValue("lastCharacter", player_node->getName());

                    Net::GameServer::connect(gameServerConnection, token);
                    Net::ChatServer::connect(chatServerConnection, token);
                    sound.fadeOutMusic(1000);

                    currentDialog = NULL;
                    login_wallpaper->decRef();
                    login_wallpaper = NULL;

                    logger->log("State: GAME");
                    game = new Game;
                    game->logic();
                    delete game;
                    state = STATE_EXIT;
                    break;

                default:
                    state = STATE_EXIT;
                    break;
            }
        }
    }

    delete accountServerConnection;
    delete gameServerConnection;
    delete chatServerConnection;
    Net::finalize();

    logger->log("State: EXIT");
    exit_engine();
    PHYSFS_deinit();
    delete logger;
    return 0;
}