summaryrefslogtreecommitdiff
path: root/src/main.cpp
blob: 17dfdd2e6067f041de581f9d03eaf453eb0a09fb (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
/*

  The Mana World
  Copyright 2004 The Mana World Development Team
  
  This file is part of The Mana World.
  
  The Mana World is free software; you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation; either version 2 of the License, or
  any later version.
  
  The Mana World is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.
  
  You should have received a copy of the GNU General Public License
  along with The Mana World; if not, write to the Free Software
  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
  
  By ElvenProgrammer aka Eugenio Favalli (umperio@users.upagiro.net)
  
     Bertram

*/

#include "main.h"
#include "./sound/sound.h"
#include "./graphic/graphic.h"
#include "./graphic/2xsai.h"

#include <iostream>

// Part of the patch - bertram 
#ifdef __USE_UNIX98
#include <sys/stat.h>
#include <pwd.h>
#include <unistd.h>
#include <errno.h>
#endif
// End of a part of the patch - bertram

/* Account infos */
int account_ID, session_ID1, session_ID2;
char sex, n_server, n_character;
SERVER_INFO *server_info;
PLAYER_INFO *char_info = new PLAYER_INFO;

BITMAP *playerset, *hairset;
DATAFILE *graphic, *emotions, *weaponset;

char username[25];
char password[25];
int map_address, char_ID;
short map_port;
char map_name[16];
unsigned char state;
unsigned short x, y;
unsigned char direction;
//unsigned short job, hair, hair_color;
unsigned char stretch_mode;

// new sound-engine /- kth5
TmwSound sound;

void request_exit() {
  state = EXIT;
}

/** Do all initialization stuff */
void init_engine() {
	allegro_init();
  init_log();
  set_close_button_callback(request_exit);  // we should not use set_window_close_hook() since it's deprecated and might be gone in the future /-kth5
  
  // A little sample of code that will add (or not) the home user directory to read the tmw.ini file in, if we are under Linux. - Bertram
  
  // This has the goal to have each user is own ini.file under linux. And I do this because i'm expecting to make packages of manaworld for linux, so the tmw.ini will be copied at the right place before the first execution of the application...
  
  char *dir = new char[400];
	strcpy(dir, "");
	
	#ifndef __USE_UNIX98
	// WIN32 and else...
	printf("Windows and else version\n");
	strcpy(dir, "tmw.ini");
	#endif
	
	#ifdef __USE_UNIX98
	printf("Linux Version\n");
	// Linux !
	char *userHome;

	char *name = getlogin();

	passwd *pass;

	if (name != NULL)
		pass = getpwnam(name);
	else
		pass = getpwuid(geteuid());

	if (pass == NULL)
	{
		printf("Couldn't determine the user home directory. Exitting.\n");
		exit(1);
	}

	userHome = pass->pw_dir;
	
	// Checking if homeuser/.manaworld folder exists.
	sprintf(dir, "%s/.manaworld", userHome);
	if ((mkdir(dir, S_IRWXU|S_IRWXG|S_IROTH|S_IXOTH) != 0) && (errno != EEXIST))
	{
		printf("%s can't be made... And doesn't exist ! Exitting ...", dir);
		exit(1);
	}
	sprintf(dir, "%s/.manaworld/tmw.ini", userHome);
	//printf("file is : %s\n", dir);
	
	// You don't have to delete name and userHome, since they both point to datas that mustn't be destroyed while LINUX is running.
	
	#endif
	
	// Checking if the tmw.ini file exists... otherwise creates it with default options !
	FILE *tmwFile = 0;
	tmwFile = fopen(dir, "r");
	
	// If we can't read it, it doesn't exist !
	if ( tmwFile == NULL )
	{
		// We reopen the file in write mode and we create it
		printf("No file : %s\n, Creating Default Options...\n", dir);
		tmwFile = fopen(dir, "wt");
		if ( tmwFile == NULL )
		{
			printf("Can't create %s file. Using Defaults.\n", dir);
		}
		else
		{
			// tmw.ini creation
			fprintf(tmwFile, "[system]\nsystem =\nkeyboard = en\nlanguage = \ncore_version = 0.0.8\n\n");
			
			fprintf(tmwFile, "[server]\nhost = animesites.de\nport = 6901\n\n");
			fprintf(tmwFile, "[settings]\n; = Screen mode:\n; = 1 Fullscreen\n; = 2 Windowed\nscreen = 2\n");
			fprintf(tmwFile, "; = Sound:\n; = 1 enabled\n; = 0 disabled\nsound = 0\n");
			
			
			
			char * chatlogFilename = new char [400];
			#ifdef __USE_UNIX98
			sprintf(chatlogFilename, "%s/.manaworld/chatlog.txt", userHome);
			#else
			strcpy(chatlogFilename, "chatlog.txt");
			#endif
			fprintf(tmwFile, "; = Chat logfile location:\nchatlog = %s\n", chatlogFilename);
			delete chatlogFilename; chatlogFilename = 0;
			
			fprintf(tmwFile, "; = Display strecth mode:\n; = 0 Disabled (Test only)\n; = 1 Normal\n; = 2 SuperEagle\n");
			fprintf(tmwFile, "stretch = 1\n\n");
			fprintf(tmwFile, "[login]\nremember = 1\nusername = Player\n");
			
			fclose(tmwFile);
		}
	}
	
	set_config_file(dir);
	delete dir; dir = 0;
 
  
  
  // End of portion of code revised... Bertram
  
  // set_config_file("tmw.ini");
  #ifdef MACOSX
  set_color_depth(32);
  Init_2xSaI(32);
  #else
  set_color_depth(16);
  Init_2xSaI(16);
  #endif
	stretch_mode = get_config_int("settings", "stretch", 0);
	set_window_title("The Mana World");
	if(set_gfx_mode(get_config_int("settings", "screen", 0), 800, 600, 0, 0))
    error(allegro_error);
	if(install_keyboard())
    error("Unable to install keyboard");
  if(install_timer())
    error("Unable to install timer");
  if(install_mouse()==-1)
    error("Unable to install mouse");
  if(alfont_init()!=ALFONT_OK)
    error("Unable to install AllegroFont");

  buffer = create_bitmap(800, 600);
  if(!buffer)
    error("Not enough memory to create buffer");

  graphic = load_datafile("./data/graphic/graphic.dat");
  if(graphic==NULL)
    error("Unable to load graphic datafile");
	playerset = (BITMAP*)graphic[PLAYERSET_BMP].dat;
	emotions = load_datafile("./data/graphic/emotions.dat");
	if(emotions==NULL)
		error("Unable to load emotions datafile");
	hairset = load_bitmap("./data/graphic/hairset.bmp", NULL);
	if(hairset==NULL)
	  error("Unable to load hairset bitmap");
  weaponset = load_datafile("./data/graphic/weapon.dat");
  if(weaponset==NULL)
    error("Unable to load weaponset datafile");
  
	init_gui(buffer, "./data/Skin/aqua.skin");
  state = LOGIN;
}

/** Clear the engine */
void exit_engine() {
  gui_exit();
  //alfont_exit();
  destroy_bitmap(buffer);
  allegro_exit();
}

/** Main */
int main() {
	init_engine();
	// initialize sound-engine and start playing intro-theme /-kth5
	try{
		if(get_config_int("settings", "sound", 0)==1)
		sound.Init(32,20);                          // inits the sound-subsystem w/ 32 voices / 20 for mod
		sound.SetVol(128,128,128);                    // sets intial volume parameters
		//#ifdef WIN32
			//sound.StartMIDI("Sound/Midis/city.mid",-1);   // play a midi file
		//#endif
		//sound.LoadItem("test.wav", TMWSOUND_SFX);
	}catch(const char * err){                       // catch errors and show appropriate messages on-screen (elven plz... ^^)
		ok("Sound Engine", err);
		warning(err);
	}

  while(state!=EXIT) {
    switch(state) {
      case LOGIN:
        status("LOGIN");
        login();
        break;
      case CHAR_SERVER:
        status("CHAR_SERVER");
        char_server();
        break;
      case CHAR_SELECT:
        status("CHAR_SELECT");
        char_select();
        break;
      case GAME:
        sound.StopBGM();
        status("GAME");
        map_start();
        if( state==GAME )
          game();
        break;
      default:
        state = EXIT;
        break;
    }
  }
  status("EXIT");
  exit_engine();
  return 0;
}
END_OF_MAIN();