summaryrefslogtreecommitdiff
path: root/src/main.cpp
blob: 5411866e0ff7d4f91cdc611e8b8e7a23aa05a98d (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
/*

  The Mana World
  Copyright 2004 The Mana World Development Team
  
  This file is part of The Mana World.
  
  The Mana World is free software; you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation; either version 2 of the License, or
  any later version.
  
  The Mana World is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.
  
  You should have received a copy of the GNU General Public License
  along with The Mana World; if not, write to the Free Software
  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

*/

#include "main.h"
#include "./sound/sound.h"
#include "./graphic/graphic.h"
#include "./graphic/2xsai.h"

#include <iostream>

/* Account infos */
int account_ID, session_ID1, session_ID2;
char sex, n_server, n_character;
SERVER_INFO *server_info;
PLAYER_INFO *char_info = new PLAYER_INFO;

BITMAP *playerset;
DATAFILE *graphic, *emotions;

char username[25];
char password[25];
int map_address, char_ID;
short map_port;
char map_name[16];
unsigned char state;
unsigned short x, y;
unsigned char direction;
unsigned short job, hair, hair_color;
unsigned char stretch_mode;

// new sound-engine /- kth5
TmwSound sound;

void request_exit() {
  state = EXIT;
}

/** Do all initialization stuff */
void init_engine() {
  allegro_init();
  init_log();
  set_close_button_callback(request_exit);  // we should not use set_window_close_hook() since it's deprecated and might be gone in the future /-kth5
  set_config_file("tmw.ini");
  if(strcmp(get_config_string("system", "core_version", NULL), CORE_VERSION)!=0)
    error("Wrong INI file");
  #ifdef MACOSX
  set_color_depth(32);
  Init_2xSaI(32);
  #else
  set_color_depth(16);
  Init_2xSaI(16);
  #endif
	stretch_mode = get_config_int("settings", "stretch", 0);
	set_window_title("The Mana World");
	if(set_gfx_mode(get_config_int("settings", "screen", 0), 800, 600, 0, 0))
    error(allegro_error);
	if(install_keyboard())
    error("Unable to install keyboard");
  if(install_timer())
    error("Unable to install timer");
  if(install_mouse()==-1)
    error("Unable to install mouse");
  if(alfont_init()!=ALFONT_OK)
    error("Unable to install AllegroFont");

  buffer = create_bitmap(800, 600);
  if(!buffer)
    error("Not enough memory to create buffer");

  graphic = load_datafile("./data/graphic/graphic.dat");
  if(graphic==NULL)
    error("Unable to load graphic datafile");
	playerset = (BITMAP*)graphic[PLAYERSET_BMP].dat;
	emotions = load_datafile("./data/graphic/emotions.dat");
	if(emotions==NULL)
		error("Unable to load emotions datafile");

	init_gui(buffer, "./data/Skin/aqua.skin");
  state = LOGIN;
}

/** Clear the engine */
void exit_engine() {
  gui_exit();
  //alfont_exit();
  destroy_bitmap(buffer);
  allegro_exit();
}

/** Main */
int main() {
	init_engine();
	// initialize sound-engine and start playing intro-theme /-kth5
	try{
		if(get_config_int("settings", "sound", 0)==1)
		sound.Init(32,20);                          // inits the sound-subsystem w/ 32 voices / 20 for mod
		sound.SetVol(128,128,128);                    // sets intial volume parameters
		//#ifdef WIN32
			//sound.StartMIDI("Sound/Midis/city.mid",-1);   // play a midi file
		//#endif
		//sound.LoadItem("test.wav", TMWSOUND_SFX);
	}catch(const char * err){                       // catch errors and show appropriate messages on-screen (elven plz... ^^)
		ok("Sound Engine", err);
		warning(err);
	}

  while(state!=EXIT) {
    switch(state) {
      case LOGIN:
        status("LOGIN");
        login();
        break;
      case CHAR_SERVER:
        status("CHAR_SERVER");
        char_server();
        break;
      case CHAR_SELECT:
        status("CHAR_SELECT");
        char_select();
        break;
      case GAME:
        sound.StopBGM();
        status("GAME");
        map_start();
        if( state==GAME )
          game();
        break;
      default:
        state = EXIT;
        break;
    }
  }
  status("EXIT");
  exit_engine();
  return 0;
}
END_OF_MAIN();