1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
|
/*
* The Mana World
* Copyright 2007 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "keyboardconfig.h"
#include "configuration.h"
#include "log.h"
#include <guichan/sdl/sdlinput.hpp>
#include "gui/setup_keyboard.h"
void KeyboardConfig::init()
{
mKey[KEY_MOVE_UP] = KeyFunction("keyMoveUp", SDLK_UP, "Move Up");
mKey[KEY_MOVE_DOWN] = KeyFunction("keyMoveDown", SDLK_DOWN, "Move Down");
mKey[KEY_MOVE_LEFT] = KeyFunction("keyMoveLeft", SDLK_LEFT, "Move Left");
mKey[KEY_MOVE_RIGHT] =
KeyFunction("keyMoveRight", SDLK_RIGHT, "Move Right");
mKey[KEY_ATTACK] = KeyFunction("keyAttack", SDLK_LCTRL, "Attack");
mKey[KEY_TARGET] = KeyFunction("keyTarget", SDLK_LSHIFT, "Target");
mKey[KEY_TARGET_CLOSEST] =
KeyFunction("keyTargetClosest", SDLK_a, "Target Closest");
mKey[KEY_PICKUP] = KeyFunction("keyPickup", SDLK_z, "Pickup");
mKey[KEY_HIDE_WINDOWS] =
KeyFunction("keyHideWindows", SDLK_h, "Hide Windows");
mKey[KEY_SIT] = KeyFunction("keyBeingSit", SDLK_g, "Sit");
for (int i = 0; i < KEY_TOTAL; i++)
{
mKey[i].value = KEY_NO_VALUE;
}
mNewKeyIndex = KEY_NO_VALUE;
mEnabled = true;
retrieve();
}
void KeyboardConfig::retrieve()
{
for (int i = 0; i < KEY_TOTAL; i++)
{
mKey[i].value = (int) config.getValue(
mKey[i].configField, mKey[i].defaultValue);
}
}
void KeyboardConfig::store()
{
for (int i = 0; i < KEY_TOTAL; i++)
{
config.setValue(mKey[i].configField, mKey[i].value);
}
}
void KeyboardConfig::makeDefault()
{
for (int i = 0; i < KEY_TOTAL; i++)
{
mKey[i].value = mKey[i].defaultValue;
}
}
bool KeyboardConfig::hasConflicts()
{
int i, j;
for (i = 0; i < KEY_TOTAL; i++)
{
for (j = 0; j < KEY_TOTAL; j++)
{
if (i != j && mKey[i].value == mKey[j].value)
{
return true;
}
}
}
return false;
}
void KeyboardConfig::callbackNewKey()
{
mSetupKey->newKeyCallback(mNewKeyIndex);
}
int KeyboardConfig::getKeyIndex(int keyValue) const
{
for (int i = 0; i < KEY_TOTAL; i++)
{
if(keyValue == mKey[i].value)
{
return i;
}
}
return KEY_NO_VALUE;
}
bool KeyboardConfig::isKeyActive(int index)
{
return mActiveKeys[ mKey[index].value];
}
void KeyboardConfig::refreshActiveKeys()
{
mActiveKeys = SDL_GetKeyState(NULL);
}
|