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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "item.h"
#include "resources/image.h"
#include "resources/resourcemanager.h"
Item::Item(int id, int quantity) :
mImage(0),
mQuantity(quantity)
{
setId(id);
}
Item::~Item()
{
if (mImage)
mImage->decRef();
}
void Item::setId(int id)
{
mId = id;
// Types 0 and 1 are not equippable items.
mEquipment = id && getInfo().getType() >= 2;
// Load the associated image
if (mImage)
mImage->decRef();
ResourceManager *resman = ResourceManager::getInstance();
std::string imagePath = "graphics/items/" + getInfo().getImageName();
mImage = resman->getImage(imagePath);
if (!mImage)
mImage = resman->getImage("graphics/gui/unknown-item.png");
}
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