blob: 71950be51fee12642cb3c5184e1a73cb33fee0df (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
|
/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INVENTORY_H
#define INVENTORY_H
#include <list>
class Inventory;
class Item;
class InventoryListener
{
public:
virtual ~InventoryListener() {}
virtual void slotsChanged(Inventory* inventory) = 0;
protected:
InventoryListener() {}
};
class Inventory
{
public:
static const int NO_SLOT_INDEX = -1; /**< Slot has no index. */
enum Type {
INVENTORY,
STORAGE,
TRADE,
TYPE_END
};
/**
* Constructor.
*
* @param size the number of items that fit in the inventory
*/
Inventory(Type type, int size = -1);
~Inventory();
/**
* Returns the size that this instance is configured for.
*/
int getSize() const { return mSize; }
/**
* Returns the item at the specified index.
*/
Item *getItem(int index) const;
/**
* Searches for the specified item by it's id.
*
* @param itemId The id of the item to be searched.
* @return Item found on success, NULL on failure.
*/
Item *findItem(int itemId) const;
/**
* Adds a new item in a free slot.
*/
void addItem(int id, int quantity);
/**
* Sets the item at the given position.
*/
void setItem(int index, int id, int quantity);
/**
* Remove a item from the inventory.
*/
void removeItem(int id);
/**
* Remove the item at the specified index from the inventory.
*/
void removeItemAt(int index);
/**
* Checks if the given item is in the inventory.
*/
bool contains(Item *item) const;
/**
* Returns id of next free slot or -1 if all occupied.
*/
int getFreeSlot() const;
/**
* Reset all item slots.
*/
void clear();
/**
* Get the number of slots filled with an item
*/
int getNumberOfSlotsUsed() const
{ return mUsed; }
/**
* Returns the index of the last occupied slot or 0 if none occupied.
*/
int getLastUsedSlot() const;
void addInventoryListener(InventoryListener* listener);
void removeInventoryListener(InventoryListener* listener);
int getType() const
{ return mType; }
bool isMainInventory() const
{ return mType == INVENTORY; }
protected:
typedef std::list<InventoryListener*> InventoryListenerList;
InventoryListenerList mInventoryListeners;
void distributeSlotsChangedEvent();
Type mType;
Item **mItems; /**< The holder of items */
int mSize; /**< The max number of inventory items */
int mUsed; /**< THe number of slots in use */
};
#endif // INVENTORY_H
|