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/*
* Gui Skinning
* Copyright (C) 2008 The Legend of Mazzeroth Development Team
* Copyright (C) 2009 Aethyra Development Team
* Copyright (C) 2009 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef SKIN_H
#define SKIN_H
#include "graphics.h"
#include <map>
#include <string>
class ConfigListener;
class Image;
class Skin
{
public:
Skin(ImageRect skin, Image *close, Image *stickyUp, Image *stickyDown,
const std::string &filePath,
const std::string &name = "");
~Skin();
/**
* Returns the skin's name. Useful for giving a human friendly skin
* name if a dialog for skin selection for a specific window type is
* done.
*/
const std::string &getName() const { return mName; }
/**
* Returns the skin's xml file path.
*/
const std::string &getFilePath() const { return mFilePath; }
/**
* Returns the background skin.
*/
const ImageRect &getBorder() const { return mBorder; }
/**
* Returns the image used by a close button for this skin.
*/
Image *getCloseImage() const { return mCloseImage; }
/**
* Returns the image used by a sticky button for this skin.
*/
Image *getStickyImage(bool state) const
{ return state ? mStickyImageDown : mStickyImageUp; }
/**
* Returns the minimum width which can be used with this skin.
*/
int getMinWidth() const;
/**
* Returns the minimum height which can be used with this skin.
*/
int getMinHeight() const;
/**
* Updates the alpha value of the skin
*/
void updateAlpha(float minimumOpacityAllowed = 0.0f);
int instances;
private:
std::string mFilePath; /**< File name path for the skin */
std::string mName; /**< Name of the skin to use */
ImageRect mBorder; /**< The window border and background */
Image *mCloseImage; /**< Close Button Image */
Image *mStickyImageUp; /**< Sticky Button Image */
Image *mStickyImageDown; /**< Sticky Button Image */
};
class SkinLoader
{
public:
static SkinLoader *instance();
static void deleteInstance();
/**
* Loads a skin.
*/
Skin *load(const std::string &filename,
const std::string &defaultPath);
/**
* Updates the alpha values of all of the skins.
*/
void updateAlpha();
/**
* Get the minimum opacity allowed to skins.
*/
float getMinimumOpacity()
{ return mMinimumOpacity; }
/**
* Set the minimum opacity allowed to skins.
* Set a negative value to free the minimum allowed.
*/
void setMinimumOpacity(float minimumOpacity);
private:
SkinLoader();
~SkinLoader();
Skin *readSkin(const std::string &filename);
// Map containing all window skins
typedef std::map<std::string, Skin*> Skins;
typedef Skins::iterator SkinIterator;
Skins mSkins;
/**
* The config listener that listens to changes relevant to all skins.
*/
ConfigListener *mSkinConfigListener;
static SkinLoader *mInstance;
/**
* Tells if the current skins opacity
* should not get less than the given value
*/
float mMinimumOpacity;
};
#endif
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