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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_SKILL_H
#define _TMW_SKILL_H
#include <guichan.hpp>
#include "window.h"
struct SKILL {
short id; /**< Index into "skill_db" array */
short lv, sp;
};
/**
* The skill dialog.
*
* \ingroup GUI
*/
class SkillDialog : public Window, public gcn::ActionListener,
public gcn::ListModel
{
private:
gcn::ListBox *skillListBox;
gcn::ScrollArea *skillScrollArea;
gcn::Label *pointsLabel;
gcn::Button *incButton;
gcn::Button *closeButton;
std::vector<SKILL*> skillList;
int skillPoints;
public:
/**
* Constructor.
*/
SkillDialog();
/**
* Destructor.
*/
~SkillDialog();
void action(const std::string&);
void setPoints(int i);
int getNumberOfElements();
std::string getElementAt(int);
bool hasSkill(int id);
void addSkill(int id, int lv, int sp);
void setSkill(int id, int lv, int sp);
};
#endif
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