1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
|
/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "gui/skill.h"
#include "gui/table.h"
#include "gui/widgets/button.h"
#include "gui/widgets/label.h"
#include "gui/widgets/layout.h"
#include "gui/widgets/listbox.h"
#include "gui/widgets/scrollarea.h"
#include "gui/widgets/windowcontainer.h"
#include "localplayer.h"
#include "log.h"
#include "utils/dtor.h"
#include "utils/gettext.h"
#include "utils/strprintf.h"
#include "utils/xml.h"
static const char *SKILLS_FILE = _("skills.xml");
struct SkillInfo
{
std::string name;
bool modifiable;
};
static const SkillInfo fakeSkillInfo = {
_("Mystery Skill"),
false
};
std::vector<SkillInfo> skill_db;
static void initSkillinfo();
class SkillGuiTableModel : public StaticTableModel
{
public:
SkillGuiTableModel(SkillDialog *dialog) :
StaticTableModel(0, 3)
{
mEntriesNr = 0;
mDialog = dialog;
update();
}
virtual int getRows(void)
{
return mEntriesNr;
}
virtual int getColumnWidth(int index)
{
if (index == 0)
return 160;
return 35;
}
virtual int getRowHeight()
{
return 12;
}
virtual void update()
{
mEntriesNr = mDialog->getSkills().size();
resize();
for (int i = 0; i < mEntriesNr; i++)
{
SKILL *skill = mDialog->getSkills()[i];
SkillInfo const *info;
char tmp[128];
if (skill->id >= 0
&& (unsigned int) skill->id < skill_db.size())
info = &skill_db[skill->id];
else
info = &fakeSkillInfo;
sprintf(tmp, "%c%s", info->modifiable? ' ' : '*', info->name.c_str());
gcn::Label *name_label = new Label(tmp);
sprintf(tmp, "Lv:%i", skill->lv);
gcn::Label *lv_label = new Label(tmp);
sprintf(tmp, "Sp:%i", skill->sp);
gcn::Label *sp_label = new Label(tmp);
set(i, 0, name_label);
set(i, 1, lv_label);
set(i, 2, sp_label);
}
}
private:
SkillDialog *mDialog;
int mEntriesNr;
};
SkillDialog::SkillDialog():
Window(_("Skills"))
{
initSkillinfo();
mTableModel = new SkillGuiTableModel(this);
mTable = new GuiTable(mTableModel);
mTable->setOpaque(false);
mTable->setLinewiseSelection(true);
mTable->setWrappingEnabled(true);
mTable->setActionEventId("skill");
mTable->addActionListener(this);
setWindowName("Skills");
setCloseButton(true);
setDefaultSize(255, 260, ImageRect::CENTER);
setMinHeight(50 + mTableModel->getHeight());
setMinWidth(200);
ScrollArea *skillScrollArea = new ScrollArea(mTable);
mPointsLabel = new Label(strprintf(_("Skill points: %d"), 0));
mIncButton = new Button(_("Up"), _("inc"), this);
mUseButton = new Button(_("Use"), _("use"), this);
mUseButton->setEnabled(false);
skillScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
place(0, 0, skillScrollArea, 5).setPadding(3);
place(0, 1, mPointsLabel, 2);
place(3, 2, mIncButton);
place(4, 2, mUseButton);
Layout &layout = getLayout();
layout.setRowHeight(0, Layout::AUTO_SET);
center();
loadWindowState();
}
SkillDialog::~SkillDialog()
{
delete_all(mSkillList);
}
void SkillDialog::action(const gcn::ActionEvent &event)
{
if (event.getId() == "inc")
{
// Increment skill
int selectedSkill = mTable->getSelectedRow();
if (selectedSkill >= 0)
player_node->raiseSkill(mSkillList[selectedSkill]->id);
}
else if (event.getId() == "skill" && mTable->getSelectedRow() > -1)
{
SKILL *skill = mSkillList[mTable->getSelectedRow()];
SkillInfo const *info;
if (skill->id >= 0 && (unsigned int) skill->id < skill_db.size())
info = &skill_db[skill->id];
else
info = &fakeSkillInfo;
mIncButton->setEnabled(player_node->mSkillPoint > 0 &&
info->modifiable);
}
else if (event.getId() == "close")
setVisible(false);
}
void SkillDialog::update()
{
mPointsLabel->setCaption(strprintf(_("Skill points: %d"),
player_node->mSkillPoint));
int selectedSkill = mTable->getSelectedRow();
if (selectedSkill >= 0)
{
int skillId = mSkillList[selectedSkill]->id;
bool modifiable;
if (skillId >= 0 && (unsigned int) skillId < skill_db.size())
modifiable = skill_db[skillId].modifiable;
else
modifiable = false;
mIncButton->setEnabled(modifiable
&& player_node->mSkillPoint > 0);
}
else
mIncButton->setEnabled(false);
mTableModel->update();
setMinHeight(50 + mTableModel->getHeight());
}
int SkillDialog::getNumberOfElements()
{
return mSkillList.size();
}
bool SkillDialog::hasSkill(int id)
{
for (unsigned int i = 0; i < mSkillList.size(); i++)
{
if (mSkillList[i]->id == id)
return true;
}
return false;
}
void SkillDialog::addSkill(int id, int lvl, int mp)
{
SKILL *tmp = new SKILL;
tmp->id = id;
tmp->lv = lvl;
tmp->sp = mp;
mSkillList.push_back(tmp);
}
void SkillDialog::setSkill(int id, int lvl, int mp)
{
for (unsigned int i = 0; i < mSkillList.size(); i++)
{
if (mSkillList[i]->id == id)
{
mSkillList[i]->lv = lvl;
mSkillList[i]->sp = mp;
}
}
}
void SkillDialog::cleanList()
{
delete_all(mSkillList);
mSkillList.clear();
}
static void initSkillinfo()
{
SkillInfo emptySkillInfo = { "", false };
XML::Document doc(SKILLS_FILE);
xmlNodePtr root = doc.rootNode();
if (!root || !xmlStrEqual(root->name, BAD_CAST "skills"))
{
logger->log("Error loading skills file: %s", SKILLS_FILE);
skill_db.resize(2, emptySkillInfo);
skill_db[1].name = "Basic";
skill_db[1].modifiable = true;
return;
}
for_each_xml_child_node(node, root)
{
if (xmlStrEqual(node->name, BAD_CAST "skill"))
{
int index = atoi(XML::getProperty(node, "id", "-1").c_str());
std::string name = XML::getProperty(node, "name", "");
bool modifiable = !atoi(XML::getProperty(node, "fixed", "0").c_str());
if (index >= 0)
{
skill_db.resize(index + 1, emptySkillInfo);
skill_db[index].name = name;
skill_db[index].modifiable = modifiable;
}
}
}
}
|