summaryrefslogtreecommitdiff
path: root/src/gui/shoplistbox.h
blob: 1cfb183bdad5fdf0ab3fa8ef65fb30836ec3538e (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
/*
 *  The Mana World
 *  Copyright 2004 The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  The Mana World is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana World is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana World; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 *  $Id: listbox.h 2655 2006-09-03 21:25:02Z b_lindeijer $
 */

#ifndef _TMW_SHOPLISTBOX_H
#define _TMW_SHOPLISTBOX_H

#include "listbox.h"
#include "shop.h"

class SelectionListener;

/**
 * A list box, meant to be used inside a scroll area. Same as the Guichan list
 * box except this one doesn't have a background, instead completely relying
 * on the scroll area. It also adds selection listener functionality.
 *
 * \ingroup GUI
 */
class ShopListBox : public ListBox
{
    public:
        /**
         * Constructor.
         */
        ShopListBox(gcn::ListModel *listModel);

        /**
         * Constructor with shopitems
         */
        ShopListBox(gcn::ListModel *listModel, ShopItems *shopListModel);

        /**
         * Draws the list box.
         */
        void draw(gcn::Graphics *graphics);

        void mousePressed(gcn::MouseEvent &event);

        /**
         * Adds a listener to the list that's notified each time a change to
         * the selection occurs.
         */
        void addSelectionListener(SelectionListener *listener)
        {
            mListeners.push_back(listener);
        }

        /**
         * Removes a listener from the list that's notified each time a change
         * to the selection occurs.
         */
        void removeSelectionListener(SelectionListener *listener)
        {
            mListeners.remove(listener);
        }

        /**
         * Sets the index of the selected element.
         */
        void setSelected(int selected);

        /**
         * gives information about the current player's money
         */
        void setPlayersMoney(int money);

        /**
         * Adjust List draw size
         */
        void adjustSize();

        /**
         * Set on/off the disabling of too expensive items.
         * (Good for selling mode.)
         */
        void setPriceCheck(bool check);

    private:
        int mPlayerMoney;

        /**
         * Keeps another pointer to the same listModel, permitting to
         * use the ShopItems specific functions.
         */
        ShopItems *mShopItems;

        int mRowHeight; /**< Row Height */

        bool mPriceCheck;
};

#endif