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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* By ElvenProgrammer aka Eugenio Favalli (umperio@users.sourceforge.net)
*/
#include "shop.h"
int n_items;
char* selectedItem = "You got 4";
ITEM_SHOP *shop = NULL;
char *item_db[] = {
"Cactus Drink", "Cactus potion", "Casino coins", "Royal Jam", "Faerie Walnut",
"Cup of wishes", "Magic rope", "Midge mallet", "Flammie drum", "Moogle belt"
};
char *shop_list(int index, int *list_size) {
if(index<0) {
*list_size = n_items;
return NULL;
} else {
int iterator = 0;
ITEM_SHOP *item_shop = shop;
while(iterator<index) {
item_shop = item_shop->next;
iterator++;
}
return item_shop->name;
}
}
void add_buy_item(short id, int price) {
ITEM_SHOP *item_shop = (ITEM_SHOP *)malloc(sizeof(ITEM_SHOP));
if(id-501>=0 && id-501<=2)
sprintf(item_shop->name, "%s %i gp", item_db[id-501], price);
else
sprintf(item_shop->name, "Unknown item %i gp", price);
item_shop->price = price;
item_shop->id = id;
item_shop->next = NULL;
if(shop==NULL)
shop = item_shop;
else {
ITEM_SHOP *temp = shop;
while(temp->next)
temp = temp->next;
temp->next = item_shop;
}
}
void add_sell_item(short index, int price) {
int id = inventory.items[index].id;
ITEM_SHOP *item_shop = (ITEM_SHOP *)malloc(sizeof(ITEM_SHOP));
if(id-501>=0 && id-501<=2)
sprintf(item_shop->name, "%s %i gp", item_db[id-501], price);
else
sprintf(item_shop->name, "Unknown item %i gp", price);
item_shop->price = price;
item_shop->index = index;
item_shop->id = id;
item_shop->quantity = inventory.items[index].quantity;
item_shop->next = NULL;
if(shop==NULL)
shop = item_shop;
else {
ITEM_SHOP *temp = shop;
while(temp->next)
temp = temp->next;
temp->next = item_shop;
}
}
void close_shop() {
ITEM_SHOP *temp, *next;
temp = shop;
while(temp) {
next = temp->next;
free(temp);
temp = next;
}
shop = NULL;
}
short get_item_id(int index) {
int iterator = 0;
ITEM_SHOP *item_shop = shop;
while(iterator<index) {
item_shop = item_shop->next;
iterator++;
}
return item_shop->id;
}
int get_item_quantity(int index) {
int iterator = 0;
ITEM_SHOP *item_shop = shop;
while(iterator<index) {
item_shop = item_shop->next;
iterator++;
}
if(item_shop)return item_shop->quantity;
else return 0;
}
int get_item_index(int index) {
int iterator = 0;
ITEM_SHOP *item_shop = shop;
while(iterator<index) {
item_shop = item_shop->next;
iterator++;
}
return item_shop->index;
}
int get_item_price(int index) {
int iterator = 0;
ITEM_SHOP *item_shop = shop;
while(iterator<index) {
item_shop = item_shop->next;
iterator++;
}
return item_shop->price;
}
void changeQ(void *dp3, int d2) {
sprintf(itemCurrenyQ,"%i",d2);
printf("%s\n",itemCurrenyQ);
}
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