1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
|
/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/selldialog.h"
#include "client.h"
#include "playerinfo.h"
#include "shopitem.h"
#include "units.h"
#include "gui/setup.h"
#include "gui/widgets/button.h"
#include "gui/widgets/label.h"
#include "gui/widgets/layout.h"
#include "gui/widgets/scrollarea.h"
#include "gui/widgets/shopitems.h"
#include "gui/widgets/shoplistbox.h"
#include "gui/widgets/slider.h"
#include "net/net.h"
#include "net/npchandler.h"
#include "resources/iteminfo.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
SellDialog::DialogList SellDialog::instances;
SellDialog::SellDialog(int npcId):
Window(_("Sell")),
mNpcId(npcId), mMaxItems(0), mAmountItems(0)
{
setWindowName("Sell");
//setupWindow->registerWindowForReset(this);
setResizable(true);
setCloseButton(true);
setMinWidth(260);
setMinHeight(230);
setDefaultSize(260, 230, ImageRect::CENTER);
// Create a ShopItems instance, that is aware of duplicate entries.
mShopItems = new ShopItems(true);
mShopItemList = new ShopListBox(mShopItems, mShopItems);
mScrollArea = new ScrollArea(mShopItemList);
mScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
mSlider = new Slider(1.0);
mQuantityLabel = new Label(strprintf("%d / %d", mAmountItems, mMaxItems));
mQuantityLabel->setAlignment(gcn::Graphics::CENTER);
mMoneyLabel = new Label(strprintf(_("Price: %s / Total: %s"),
"", ""));
mIncreaseButton = new Button(_("+"), "inc", this);
mDecreaseButton = new Button(_("-"), "dec", this);
mSellButton = new Button(_("Sell"), "sell", this);
mQuitButton = new Button(_("Quit"), "quit", this);
mAddMaxButton = new Button(_("Max"), "max", this);
mDecreaseButton->adjustSize();
mDecreaseButton->setWidth(mIncreaseButton->getWidth());
mIncreaseButton->setEnabled(false);
mDecreaseButton->setEnabled(false);
mSellButton->setEnabled(false);
mSlider->setEnabled(false);
mShopItemList->setPriceCheck(false);
mShopItemList->addSelectionListener(this);
mSlider->setActionEventId("slider");
mSlider->addActionListener(this);
ContainerPlacer place;
place = getPlacer(0, 0);
place(0, 0, mScrollArea, 8, 5).setPadding(3);
place(0, 5, mDecreaseButton);
place(1, 5, mSlider, 3);
place(4, 5, mIncreaseButton);
place(5, 5, mQuantityLabel, 2);
place(7, 5, mAddMaxButton);
place(0, 6, mMoneyLabel, 8);
place(6, 7, mSellButton);
place(7, 7, mQuitButton);
Layout &layout = getLayout();
layout.setRowHeight(0, Layout::AUTO_SET);
center();
loadWindowState();
instances.push_back(this);
setVisible(true);
PlayerInfo::setBuySellState(BUYSELL_SELLING);
}
SellDialog::~SellDialog()
{
delete mShopItems;
instances.remove(this);
if (PlayerInfo::getBuySellState() == BUYSELL_SELLING)
PlayerInfo::setBuySellState(BUYSELL_NONE);
}
void SellDialog::reset()
{
mShopItems->clear();
mSlider->setValue(0);
// Reset previous selected item to prevent failing asserts
mShopItemList->setSelected(-1);
updateButtonsAndLabels();
}
void SellDialog::addItem(const Item *item, int price)
{
if (!item)
return;
mShopItems->addItem(item->getInvIndex(), item->getId(),
item->getQuantity(), price);
mShopItemList->adjustSize();
}
void SellDialog::action(const gcn::ActionEvent &event)
{
if (event.getId() == "quit")
{
close();
return;
}
int selectedItem = mShopItemList->getSelected();
// The following actions require a valid item selection
if (selectedItem == -1 ||
selectedItem >= (int) mShopItems->getNumberOfElements())
{
return;
}
if (event.getId() == "slider")
{
mAmountItems = (int) mSlider->getValue();
updateButtonsAndLabels();
}
else if (event.getId() == "inc" && mAmountItems < mMaxItems)
{
mAmountItems++;
mSlider->setValue(mAmountItems);
updateButtonsAndLabels();
}
else if (event.getId() == "dec" && mAmountItems > 1)
{
mAmountItems--;
mSlider->setValue(mAmountItems);
updateButtonsAndLabels();
}
else if (event.getId() == "max")
{
mAmountItems = mMaxItems;
mSlider->setValue(mAmountItems);
updateButtonsAndLabels();
}
else if (event.getId() == "sell" && mAmountItems > 0
&& mAmountItems <= mMaxItems)
{
// Attempt sell
ShopItem *item = mShopItems->at(selectedItem);
int sellCount, itemIndex;
mPlayerMoney +=
mAmountItems * mShopItems->at(selectedItem)->getPrice();
mMaxItems -= mAmountItems;
while (mAmountItems > 0)
{
// This order is important, item->getCurrentInvIndex() would return
// the inventory index of the next Duplicate otherwise.
itemIndex = item->getCurrentInvIndex();
sellCount = item->sellCurrentDuplicate(mAmountItems);
// For Manaserv, the Item id is to be given as index.
if ((Net::getNetworkType() == ServerInfo::MANASERV))
itemIndex = item->getId();
Net::getNpcHandler()->sellItem(mNpcId, itemIndex, sellCount);
mAmountItems -= sellCount;
}
mPlayerMoney +=
mAmountItems * mShopItems->at(selectedItem)->getPrice();
mAmountItems = 1;
mSlider->setValue(0);
if (!mMaxItems)
{
// All were sold
mShopItemList->setSelected(-1);
delete mShopItems->at(selectedItem);
mShopItems->erase(selectedItem);
gcn::Rectangle scroll;
scroll.y = mShopItemList->getRowHeight() * (selectedItem + 1);
scroll.height = mShopItemList->getRowHeight();
mShopItemList->showPart(scroll);
}
else
{
mSlider->gcn::Slider::setScale(1, mMaxItems);
// Update only when there are items left, the entry doesn't exist
// otherwise and can't be updated
updateButtonsAndLabels();
}
}
}
void SellDialog::valueChanged(const gcn::SelectionEvent &event)
{
// Reset amount of items and update labels
mAmountItems = 1;
mSlider->setValue(0);
updateButtonsAndLabels();
mSlider->gcn::Slider::setScale(1, mMaxItems);
}
void SellDialog::mouseClicked(gcn::MouseEvent &mouseEvent)
{
if (mouseEvent.getSource() == mShopItemList &&
isDoubleClick(mShopItemList->getSelected()))
{
action(gcn::ActionEvent(mSellButton, mSellButton->getActionEventId()));
}
}
void SellDialog::setMoney(int amount)
{
mPlayerMoney = amount;
mShopItemList->setPlayersMoney(amount);
updateButtonsAndLabels();
}
void SellDialog::updateButtonsAndLabels()
{
int selectedItem = mShopItemList->getSelected();
int income = 0;
if (selectedItem > -1)
{
mMaxItems = mShopItems->at(selectedItem)->getQuantity();
if (mAmountItems > mMaxItems)
{
mAmountItems = mMaxItems;
}
income = mAmountItems * mShopItems->at(selectedItem)->getPrice();
}
else
{
mMaxItems = 0;
mAmountItems = 0;
}
// Update Buttons and slider
mSellButton->setEnabled(mAmountItems > 0);
mDecreaseButton->setEnabled(mAmountItems > 1);
mIncreaseButton->setEnabled(mAmountItems < mMaxItems);
mSlider->setEnabled(mMaxItems > 1);
// Update the quantity and money labels
mQuantityLabel->setCaption(strprintf("%d / %d", mAmountItems, mMaxItems));
mMoneyLabel->setCaption(strprintf(_("Price: %s / Total: %s"),
Units::formatCurrency(income).c_str(),
Units::formatCurrency(mPlayerMoney + income).c_str()));
}
void SellDialog::setVisible(bool visible)
{
Window::setVisible(visible);
if (visible)
{
mShopItemList->requestFocus();
}
else
{
scheduleDelete();
}
}
void SellDialog::closeAll()
{
DialogList::iterator it = instances.begin();
DialogList::iterator it_end = instances.end();
for (; it != it_end; it++)
{
(*it)->close();
}
}
|