blob: 86cdf0645b82efecffe2d4773a9e70a58e3ac551 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
|
/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id: playerbox.h 4045 2008-04-07 15:23:07Z b_lindeijer $
*/
#ifndef __TMW_PLAYERBOX_H__
#define __TMW_PLAYERBOX_H__
#include <guichan/widgets/scrollarea.hpp>
#include "../guichanfwd.h"
class ImageRect;
class Player;
/**
* A box showing a player character.
*
* \ingroup GUI
*/
class PlayerBox : public gcn::ScrollArea
{
public:
/**
* Constructor. Takes the initial player character that this box should
* display, which defaults to <code>NULL</code>.
*/
PlayerBox(const Player *player = NULL);
/**
* Destructor.
*/
~PlayerBox();
/**
* Sets a new player character to be displayed by this box. Setting the
* player to <code>NULL</code> causes the box not to draw any
* character.
*/
void
setPlayer(const Player *player) { mPlayer = player; }
/**
* Draws the scroll area.
*/
void draw(gcn::Graphics *graphics);
/**
* Draws the background and border of the scroll area.
*/
void drawFrame(gcn::Graphics *graphics);
private:
const Player *mPlayer; /**< The character used for display */
static int instances;
static ImageRect background;
};
#endif
|