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/*
* The Mana World
* Copyright (C) 2008 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef PARTYWINDOW_H
#define PARTYWINDOW_H
#include "gui/confirm_dialog.h"
#include "gui/widgets/avatar.h"
#include "gui/widgets/window.h"
#include <guichan/actionevent.hpp>
#include <guichan/actionlistener.hpp>
#include <string>
#include <map>
/**
* Party Member
* Used for storing players in the party
*/
struct PartyMember
{
int id;
std::string name;
int health;
int healthMax;
bool leader;
bool online;
Avatar *avatar;
};
/**
* Party window.
*
* \ingroup Interface
*/
class PartyWindow : public Window, gcn::ActionListener
{
public:
PartyWindow();
/**
* Release all the players created.
*/
~PartyWindow();
/**
* Draws the party window.
*/
void draw(gcn::Graphics *graphics);
/**
* Find a party member based on ID. Returns NULL if not found.
*/
PartyMember *findMember(int id) const;
/**
* Returns the id of the first member found with the given name or -1
* if it isn't found.
*/
int findMember(const std::string &name) const;
/**
* Update/add a party member.
*/
void updateMember(int id, const std::string &memberName,
bool leader = false, bool online = true);
/**
* Remove party member with the given id.
*/
void removeMember(int id);
/**
* Remove party member with the given name.
*/
void removeMember(const std::string &name);
/**
* Updates the online state of the member with the given id.
*/
void updateOnlne(int id, bool online);
/**
* Show party invite.
*/
void showPartyInvite(const std::string &inviter,
const std::string &partyName = "");
/**
* Handle events.
*/
void action(const gcn::ActionEvent &event);
private:
/**
* Find a party member based on ID. Creates if not found.
*/
PartyMember *findOrCreateMember(int id);
typedef std::map<int, PartyMember*> PartyList;
PartyList mMembers;
std::string mPartyInviter;
ConfirmDialog *acceptDialog;
};
extern PartyWindow *partyWindow;
#endif
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