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/*
* Aethyra
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of Aethyra based on original code
* from The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef GUI_NPCLISTDIALOG_H
#define GUI_NPCLISTDIALOG_H
#include <vector>
#include <guichan/actionlistener.hpp>
#include <guichan/listmodel.hpp>
#include "window.h"
class Network;
/**
* The npc list dialog.
*
* \ingroup Interface
*/
class NpcListDialog : public Window, public gcn::ActionListener,
public gcn::ListModel
{
public:
/**
* Constructor.
*
* @see Window::Window
*/
NpcListDialog(Network *network);
/**
* Called when receiving actions from the widgets.
*/
void action(const gcn::ActionEvent &event);
/**
* Returns the number of items in the choices list.
*/
int getNumberOfElements();
/**
* Returns the name of item number i of the choices list.
*/
std::string getElementAt(int i);
/**
* Fills the options list for an NPC dialog.
*
* @param itemString A string with the options separated with colons.
*/
void parseItems(const std::string &itemString);
/**
* Resets the list by removing all items.
*/
void reset();
/**
* Requests the listbox to take focus for input and sets window width
* to the last known setting.
*/
void requestFocus();
private:
Network *mNetwork;
gcn::ListBox *mItemList;
gcn::ScrollArea *scrollArea;
gcn::Button *okButton;
gcn::Button *cancelButton;
std::vector<std::string> mItems;
};
extern NpcListDialog *npcListDialog;
#endif // GUI_NPCLISTDIALOG_H
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