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/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef NPC_TEXT_H
#define NPC_TEXT_H
#include <string>
#include <guichan/actionlistener.hpp>
#include "window.h"
#include "../npc.h"
class TextBox;
/**
* The npc text dialog.
*
* \ingroup Interface
*/
class NpcTextDialog : public Window, public gcn::ActionListener
{
public:
/**
* Constructor.
*
* @see Window::Window
*/
NpcTextDialog();
/**
* Called when receiving actions from the widgets.
*/
void action(const gcn::ActionEvent &event);
/**
* Clears the text shown in the dialog.
*/
void clearText();
/**
* Sets the text shows in the dialog.
*
* @param string The new text.
*/
void setText(const std::string &string);
/**
* Adds the text to the text shows in the dialog. Also adds a newline
* to the end.
*
* @param string The text to add.
*/
void addText(const std::string &string);
void showNextButton();
void showCloseButton();
/**
* Notifies the server that the client has performed a next action.
*/
void nextDialog(int npcID = current_npc);
/**
* Notifies the server that the client has performed a close action.
*/
void closeDialog(int npcID = current_npc);
/**
* Called when resizing the window.
*
* @param event The calling event
*/
void widgetResized(const gcn::Event &event);
private:
gcn::ScrollArea *mScrollArea;
TextBox *mTextBox;
gcn::Button *mButton;
std::string mText;
enum NPCTextState {
NPC_TEXT_STATE_WAITING,
NPC_TEXT_STATE_NEXT,
NPC_TEXT_STATE_CLOSE
};
NPCTextState mState;
};
extern NpcTextDialog *npcTextDialog;
#endif // NPC_TEXT_H
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