1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
|
/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "button.h"
#include "npc_text.h"
#include "scrollarea.h"
#include "textbox.h"
#include "widgets/layout.h"
#include "../npc.h"
#include "../net/messageout.h"
#ifdef TMWSERV_SUPPORT
#include "../net/tmwserv/gameserver/player.h"
#else
#include "../net/ea/protocol.h"
#endif
#include "../utils/gettext.h"
#ifdef TMWSERV_SUPPORT
NpcTextDialog::NpcTextDialog()
#else
NpcTextDialog::NpcTextDialog(Network *network)
#endif
: Window(_("NPC"))
#ifdef EATHENA_SUPPORT
, mNetwork(network)
#endif
, mState(NPC_TEXT_STATE_WAITING)
{
setWindowName("NPCText");
setResizable(true);
setMinWidth(200);
setMinHeight(150);
setDefaultSize(260, 200, ImageRect::CENTER);
mTextBox = new TextBox;
mTextBox->setEditable(false);
mTextBox->setOpaque(false);
mScrollArea = new ScrollArea(mTextBox);
mButton = new Button(_("Waiting for server"), "ok", this);
mScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
mScrollArea->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS);
place(0, 0, mScrollArea, 5).setPadding(3);
place(4, 1, mButton);
Layout &layout = getLayout();
layout.setRowHeight(0, Layout::AUTO_SET);
center();
loadWindowState();
}
void NpcTextDialog::clearText()
{
NPC::isTalking = false;
setText("");
}
void NpcTextDialog::setText(const std::string &text)
{
mText = text;
mTextBox->setTextWrapped(mText, mScrollArea->getWidth() - 15);
}
void NpcTextDialog::addText(const std::string &text)
{
setText(mText + text + "\n");
mScrollArea->setVerticalScrollAmount(mScrollArea->getVerticalMaxScroll());
}
void NpcTextDialog::showNextButton()
{
mButton->setCaption(_("Next"));
mState = NPC_TEXT_STATE_NEXT;
mButton->setEnabled(true);
}
void NpcTextDialog::showCloseButton()
{
mButton->setCaption(_("Close"));
mState = NPC_TEXT_STATE_CLOSE;
mButton->setEnabled(true);
}
void NpcTextDialog::action(const gcn::ActionEvent &event)
{
if (event.getId() == "ok")
{
if (mState == NPC_TEXT_STATE_NEXT && current_npc) {
nextDialog();
addText("\n> Next\n");
} else if (mState == NPC_TEXT_STATE_CLOSE ||
(mState == NPC_TEXT_STATE_NEXT && !current_npc)) {
setText("");
if (current_npc) nextDialog();
setVisible(false);
current_npc = 0;
NPC::isTalking = false;
} else return;
}
else return;
mButton->setEnabled(false);
mButton->setCaption(_("Waiting for server"));
mState = NPC_TEXT_STATE_WAITING;
}
void NpcTextDialog::nextDialog(int npcID)
{
#ifdef TMWSERV_SUPPORT
Net::GameServer::Player::talkToNPC(npcID, false);
#else
MessageOut outMsg(mNetwork);
outMsg.writeInt16(CMSG_NPC_NEXT_REQUEST);
outMsg.writeInt32(npcID);
#endif
}
void NpcTextDialog::closeDialog(int npcID)
{
#ifdef EATHENA_SUPPORT
MessageOut outMsg(mNetwork);
outMsg.writeInt16(CMSG_NPC_CLOSE);
outMsg.writeInt32(npcID);
#endif
}
void NpcTextDialog::widgetResized(const gcn::Event &event)
{
Window::widgetResized(event);
setText(mText);
}
void NpcTextDialog::requestFocus()
{
loadWindowState();
setVisible(true);
}
|