1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
|
/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "npc_text.h"
#include <string>
#include "scrollarea.h"
#include "button.h"
#include "textbox.h"
#include "../npc.h"
#include "../utils/gettext.h"
NpcTextDialog::NpcTextDialog():
Window(_("NPC"))
{
mTextBox = new TextBox();
mTextBox->setEditable(false);
gcn::ScrollArea *scrollArea = new ScrollArea(mTextBox);
Button *okButton = new Button(_("Ok"), "ok", this);
setContentSize(260, 175);
scrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
scrollArea->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS);
scrollArea->setDimension(gcn::Rectangle(
5, 5, 250, 160 - okButton->getHeight()));
okButton->setPosition(
260 - 5 - okButton->getWidth(),
175 - 5 - okButton->getHeight());
add(scrollArea);
add(okButton);
setLocationRelativeTo(getParent());
}
void
NpcTextDialog::setText(const char *text)
{
mTextBox->setText(text);
}
void
NpcTextDialog::addText(const std::string &text)
{
mTextBox->setText(mTextBox->getText() + text + "\n");
}
void
NpcTextDialog::action(const gcn::ActionEvent &event)
{
if (event.getId() == "ok")
{
setText("");
setVisible(false);
if (current_npc)
current_npc->nextDialog();
current_npc = 0;
}
}
|