summaryrefslogtreecommitdiff
path: root/src/gui/ministatus.cpp
blob: 5bc25bdb1a4a3a3a72aac4e64e297f4e0625ba48 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
/*
 *  The Mana World
 *  Copyright (C) 2004  The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include "gui.h"
#include "ministatus.h"
#include "progressbar.h"

#include "../animatedsprite.h"
#include "../configuration.h"
#include "../graphics.h"
#include "../localplayer.h"

#include "../utils/stringutils.h"

MiniStatusWindow::MiniStatusWindow()
{
    setWindowName("MiniStatus");
    setResizable(false);
    setMovable(false);
    setTitleBarHeight(0);

    mHpBar = new ProgressBar(1.0f, 100, 20, 0, 171, 34);
#ifdef EATHENA_SUPPORT
    mMpBar = new ProgressBar(1.0f, 100, 20, 26, 102, 230);
    mXpBar = new ProgressBar(1.0f, 100, 20, 143, 192, 211);
#endif

    mHpBar->setPosition(0, 3);
#ifdef EATHENA_SUPPORT
    mMpBar->setPosition(mHpBar->getWidth() + 3, 3);
    mXpBar->setPosition(mMpBar->getX() + mMpBar->getWidth() + 3, 3);
#endif

    add(mHpBar);
#ifdef EATHENA_SUPPORT
    add(mMpBar);
    add(mXpBar);
#endif

#ifdef EATHENA_SUPPORT
    setContentSize(mXpBar->getX() + mXpBar->getWidth(),
                   mXpBar->getY() + mXpBar->getHeight());
#else
    setContentSize(mHpBar->getX() + mHpBar->getWidth(),
                   mHpBar->getY() + mHpBar->getHeight());
#endif
    setDefaultSize(0, 0, getWidth(), getHeight());
    loadWindowState();
}

void MiniStatusWindow::setIcon(int index, AnimatedSprite *sprite)
{
    if (index >= (int) mIcons.size())
        mIcons.resize(index + 1, NULL);

    if (mIcons[index])
        delete mIcons[index];

    mIcons[index] = sprite;
}

void MiniStatusWindow::eraseIcon(int index)
{
    mIcons.erase(mIcons.begin() + index);
}

extern volatile int tick_time;

void MiniStatusWindow::update()
{
    // HP Bar coloration
    int maxHp = player_node->getMaxHp();
    int hp = player_node->getHp();
    if (hp < int(maxHp / 3))
    {
        mHpBar->setColor(223, 32, 32); // Red
    }
    else if (hp < int((maxHp / 3) * 2))
    {
        mHpBar->setColor(230, 171, 34); // Orange
    }
    else
    {
        mHpBar->setColor(0, 171, 34); // Green
    }

#ifdef EATHENA_SUPPORT
    float xp = (float) player_node->getXp() / player_node->mXpForNextLevel;

    if (xp != xp) xp = 0.0f; // check for NaN
    if (xp < 0.0f) xp = 0.0f; // make sure the experience isn't negative (uninitialized pointer most likely)
    if (xp > 1.0f) xp = 1.0f;
#endif

    mHpBar->setProgress((float) hp / maxHp);
#ifdef EATHENA_SUPPORT
    mMpBar->setProgress((float) player_node->mMp / player_node->mMaxMp);
    mXpBar->setProgress(xp);
#endif

    // Update labels
    mHpBar->setText(toString(player_node->getHp()));
#ifdef EATHENA_SUPPORT
    mMpBar->setText(toString(player_node->mMp));

    std::stringstream updatedText;
    updatedText << (float) ((int) (xp * 10000.0f)) / 100.0f << "%";

    // Displays the number of monsters to next lvl
    // (disabled for now but interesting idea)
    /*
    if (config.getValue("xpBarMonsterCounterExp", 0)!=0)
    {
        updatedText << " | "
            << (int)(((float)player_node->mXpForNextLevel - (float)player_node->mXp)
             / (float)config.getValue("xpBarMonsterCounterExp", 0))
            << " "
            << config.getValue("xpBarMonsterCounterName", "Monsters") <<" left...";
    }
    */

    mXpBar->setText(updatedText.str());
#endif

    for (unsigned int i = 0; i < mIcons.size(); i++)
        if (mIcons[i])
            mIcons[i]->update(tick_time * 10);
}

void MiniStatusWindow::draw(gcn::Graphics *graphics)
{
    update();
    drawChildren(graphics);
}

void MiniStatusWindow::drawIcons(Graphics *graphics)
{
    // Draw icons
#ifdef TMWSERV_SUPPORT
    int icon_x = mHpBar->getX() + mHpBar->getWidth() + 4;
#else
    int icon_x = mXpBar->getX() + mXpBar->getWidth() + 4;
#endif
    for (unsigned int i = 0; i < mIcons.size(); i++) {
        if (mIcons[i]) {
            mIcons[i]->draw(graphics, icon_x, 3);
            icon_x += 2 + mIcons[i]->getWidth();
        }
    }
}