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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <guichan/widgets/label.hpp>
#include <guichan/widgets/container.hpp>
#include "magic.h"
#include "button.h"
#include "../localplayer.h"
#include "../utils/dtor.h"
#include "../utils/gettext.h"
MagicDialog::MagicDialog():
Window(_("Magic"))
{
setWindowName("Magic");
setCloseButton(true);
setDefaultSize(255, 30, 175, 225);
gcn::Button *spellButton1 = new Button(_("Cast Test Spell 1"), "spell_1", this);
gcn::Button *spellButton2 = new Button(_("Cast Test Spell 2"), "spell_2", this);
gcn::Button *spellButton3 = new Button(_("Cast Test Spell 3"), "spell_3", this);
spellButton1->setPosition(10, 30);
spellButton2->setPosition(10, 60);
spellButton3->setPosition(10, 90);
add(spellButton1);
add(spellButton2);
add(spellButton3);
update();
setLocationRelativeTo(getParent());
loadWindowState();
}
MagicDialog::~MagicDialog()
{
}
void MagicDialog::action(const gcn::ActionEvent &event)
{
if (event.getId() == "spell_1")
{
player_node->useSpecial(1);
}
if (event.getId() == "spell_2")
{
player_node->useSpecial(2);
}
if (event.getId() == "spell_3")
{
player_node->useSpecial(3);
}
else if (event.getId() == "close")
{
setVisible(false);
}
}
void MagicDialog::draw(gcn::Graphics *g)
{
update();
Window::draw(g);
}
void MagicDialog::update()
{
}
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