summaryrefslogtreecommitdiff
path: root/src/gui/itempopup.cpp
blob: c926670aea60fe3857af5404368e4b4c91ece639 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
/*
 *  The Mana Client
 *  Copyright (C) 2008  The Legend of Mazzeroth Development Team
 *  Copyright (C) 2008-2009  The Mana World Development Team
 *  Copyright (C) 2009-2010  The Mana Developers
 *
 *  This file is part of The Mana Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "gui/itempopup.h"

#include "graphics.h"
#include "units.h"

#include "gui/gui.h"

#include "gui/widgets/icon.h"
#include "gui/widgets/label.h"
#include "gui/widgets/textbox.h"

#include "utils/gettext.h"
#include "utils/stringutils.h"

#include "resources/image.h"
#include "resources/resourcemanager.h"
#include "resources/theme.h"

#include <guichan/font.hpp>

#include <guichan/widgets/label.hpp>

ItemPopup::ItemPopup():
    Popup("ItemPopup"),
    mIcon(0)
{
    // Item Name
    mItemName = new Label;
    mItemName->setFont(boldFont);
    mItemName->setPosition(getPadding(), getPadding());

    const int fontHeight = getFont()->getHeight();

    // Item Description
    mItemDesc = new TextBox;
    mItemDesc->setEditable(false);
    mItemDesc->setPosition(getPadding(), fontHeight);

    // Item Effect
    mItemEffect = new TextBox;
    mItemEffect->setEditable(false);
    mItemEffect->setPosition(getPadding(), 2 * fontHeight + 2 * getPadding());

    // Item Weight
    mItemWeight = new TextBox;
    mItemWeight->setEditable(false);
    mItemWeight->setPosition(getPadding(), 3 * fontHeight + 4 * getPadding());

    mIcon = new Icon(0);

    add(mItemName);
    add(mItemDesc);
    add(mItemEffect);
    add(mItemWeight);
    add(mIcon);

    addMouseListener(this);
}

ItemPopup::~ItemPopup()
{
    if (mIcon)
    {
        Image *image = mIcon->getImage();
        if (image)
            image->decRef();
    }
}

void ItemPopup::setItem(const ItemInfo &item, bool showImage)
{
    if (item.getName() == mItemName->getCaption())
        return;

    int space = 0;

    Image *oldImage = mIcon->getImage();
    if (oldImage)
        oldImage->decRef();

    if (showImage)
    {
        ResourceManager *resman = ResourceManager::getInstance();
        Image *image = resman->getImage(
                                  paths.getStringValue("itemIcons")
                                  + item.getDisplay().image);

        mIcon->setImage(image);
        if (image)
        {
            int x = getPadding();
            int y = getPadding();
            mIcon->setPosition(x, y);
            space = mIcon->getWidth();
        }
    }
    else
    {
        mIcon->setImage(0);
    }

    mItemType = item.getType();

    mItemName->setCaption(item.getName());
    mItemName->adjustSize();
    mItemName->setForegroundColor(getColor(mItemType));
    mItemName->setPosition(getPadding() + space, getPadding());

    mItemDesc->setTextWrapped(item.getDescription(), 196);
    mItemEffect->setTextWrapped(item.getEffect(), 196);
    mItemWeight->setTextWrapped(strprintf(_("Weight: %s"),
                                Units::formatWeight(item.getWeight()).c_str()),
                                196);

    int minWidth = mItemName->getWidth() + space;

    if (mItemDesc->getMinWidth() > minWidth)
        minWidth = mItemDesc->getMinWidth();
    if (mItemEffect->getMinWidth() > minWidth)
        minWidth = mItemEffect->getMinWidth();
    if (mItemWeight->getMinWidth() > minWidth)
        minWidth = mItemWeight->getMinWidth();

    minWidth += 8;
    setWidth(minWidth);

    const int numRowsDesc = mItemDesc->getNumberOfRows();
    const int numRowsEffect = mItemEffect->getNumberOfRows();
    const int numRowsWeight = mItemWeight->getNumberOfRows();
    const int height = getFont()->getHeight();

    if (item.getEffect().empty())
    {
        setContentSize(minWidth, (numRowsDesc + numRowsWeight + getPadding()) *
                       height);

        mItemWeight->setPosition(getPadding(), (numRowsDesc + getPadding()) *
                                 height);
    }
    else
    {
        setContentSize(minWidth, (numRowsDesc + numRowsEffect + numRowsWeight +
                       getPadding()) * height);

        mItemWeight->setPosition(getPadding(), (numRowsDesc + numRowsEffect +
                                 getPadding()) * height);
    }

    mItemDesc->setPosition(getPadding(), 2 * height);
    mItemEffect->setPosition(getPadding(), (numRowsDesc + getPadding()) * height);

}

gcn::Color ItemPopup::getColor(ItemType type)
{
    switch (type)
    {
        case ITEM_UNUSABLE:
            return Theme::getThemeColor(Theme::GENERIC);
        case ITEM_USABLE:
            return Theme::getThemeColor(Theme::USABLE);
        case ITEM_EQUIPMENT_ONE_HAND_WEAPON:
            return Theme::getThemeColor(Theme::ONEHAND);
        case ITEM_EQUIPMENT_TWO_HANDS_WEAPON:
            return Theme::getThemeColor(Theme::TWOHAND);
        case ITEM_EQUIPMENT_TORSO:
            return Theme::getThemeColor(Theme::TORSO);
        case ITEM_EQUIPMENT_ARMS:
            return Theme::getThemeColor(Theme::ARMS);
        case ITEM_EQUIPMENT_HEAD:
            return Theme::getThemeColor(Theme::HEAD);
        case ITEM_EQUIPMENT_LEGS:
            return Theme::getThemeColor(Theme::LEGS);
        case ITEM_EQUIPMENT_SHIELD:
            return Theme::getThemeColor(Theme::SHIELD);
        case ITEM_EQUIPMENT_RING:
            return Theme::getThemeColor(Theme::RING);
        case ITEM_EQUIPMENT_NECKLACE:
            return Theme::getThemeColor(Theme::NECKLACE);
        case ITEM_EQUIPMENT_FEET:
            return Theme::getThemeColor(Theme::FEET);
        case ITEM_EQUIPMENT_AMMO:
            return Theme::getThemeColor(Theme::AMMO);
        default:
            return Theme::getThemeColor(Theme::UNKNOWN_ITEM);
    }
}

void ItemPopup::mouseMoved(gcn::MouseEvent &event)
{
    Popup::mouseMoved(event);

    // When the mouse moved on top of the popup, hide it
    setVisible(false);
}