1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
|
/*
* Aethyra
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of Aethyra based on original code
* from The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <SDL_mouse.h>
#include <guichan/mouseinput.hpp>
#include <guichan/selectionlistener.hpp>
#include "itemcontainer.h"
#include "itempopup.h"
#include "../graphics.h"
#include "../inventory.h"
#include "../item.h"
#include "../itemshortcut.h"
#include "../localplayer.h"
#include "../log.h"
#include "../resources/image.h"
#include "../resources/resourcemanager.h"
#include "../utils/stringutils.h"
const int ItemContainer::gridWidth = 36; // item icon width + 4
const int ItemContainer::gridHeight = 42; // item icon height + 10
static const int NO_ITEM = -1;
ItemContainer::ItemContainer(Inventory *inventory, int offset):
mInventory(inventory),
mSelectedItemIndex(NO_ITEM),
mLastSelectedItemId(NO_ITEM),
mOffset(offset)
{
mItemPopup = new ItemPopup();
ResourceManager *resman = ResourceManager::getInstance();
mSelImg = resman->getImage("graphics/gui/selection.png");
if (!mSelImg) logger->error("Unable to load selection.png");
mMaxItems = mInventory->getLastUsedSlot() - 1; // Count from 0, usage from 2
addMouseListener(this);
addWidgetListener(this);
}
ItemContainer::~ItemContainer()
{
mSelImg->decRef();
delete mItemPopup;
}
void ItemContainer::logic()
{
gcn::Widget::logic();
int i = mInventory->getLastUsedSlot() - 1; // Count from 0, usage from 2
if (i != mMaxItems)
{
mMaxItems = i;
recalculateHeight();
}
}
void ItemContainer::draw(gcn::Graphics *graphics)
{
int columns = getWidth() / gridWidth;
// Have at least 1 column
if (columns < 1)
{
columns = 1;
}
/*
* mOffset is used to compensate for some weirdness that eAthena inherited from
* Ragnarok Online. Inventory slots and cart slots are +2 from their actual index,
* while storage slots are +1.
*/
for (int i = mOffset; i < mInventory->getSize(); i++)
{
Item *item = mInventory->getItem(i);
if (!item || item->getQuantity() <= 0)
continue;
int itemX = ((i - 2) % columns) * gridWidth;
int itemY = ((i - 2) / columns) * gridHeight;
// Draw selection image below selected item
if (mSelectedItemIndex == i)
{
static_cast<Graphics*>(graphics)->drawImage(
mSelImg, itemX, itemY);
}
// Draw item icon
Image* image = item->getImage();
if (image)
{
static_cast<Graphics*>(graphics)->drawImage(
image, itemX, itemY);
}
// Draw item caption
graphics->setFont(getFont());
graphics->setColor(0x000000);
graphics->drawText(
(item->isEquipped() ? "Eq." : toString(item->getQuantity())),
itemX + gridWidth / 2,
itemY + gridHeight - 11,
gcn::Graphics::CENTER);
}
}
void ItemContainer::widgetResized(const gcn::Event &event)
{
recalculateHeight();
}
void ItemContainer::recalculateHeight()
{
int cols = getWidth() / gridWidth;
if (cols < 1)
cols = 1;
const int rows = (mMaxItems / cols) + (mMaxItems % cols > 0 ? 1 : 0);
const int height = rows * gridHeight + 8;
if (height != getHeight())
setHeight(height);
}
Item *ItemContainer::getSelectedItem()
{
refindSelectedItem(); // Make sure that we're still current
if (mSelectedItemIndex == NO_ITEM)
return NULL;
return mInventory->getItem(mSelectedItemIndex);
}
void ItemContainer::selectNone()
{
setSelectedItemIndex(NO_ITEM);
}
void ItemContainer::refindSelectedItem()
{
if (mSelectedItemIndex != NO_ITEM)
{
if (mInventory->getItem(mSelectedItemIndex) &&
mInventory->getItem(mSelectedItemIndex)->getId() == mLastSelectedItemId)
return; // we're already fine
// Otherwise ensure the invariant: we must point to an item of the specified last ID,
// or nowhere at all.
for (int i = 0; i <= mMaxItems + 1; i++)
if (mInventory->getItem(i) &&
mInventory->getItem(i)->getId() == mLastSelectedItemId)
{
mSelectedItemIndex = i;
return;
}
}
mLastSelectedItemId = mSelectedItemIndex = NO_ITEM;
}
void ItemContainer::setSelectedItemIndex(int index)
{
int newSelectedItemIndex;
/*
* mOffset is used to compensate for some weirdness that eAthena inherited from
* Ragnarok Online. Inventory slots and cart slots are +2 from their actual index,
* while storage slots are +1.
*/
if (index < 0 || index > mMaxItems + mOffset || mInventory->getItem(index) == NULL)
newSelectedItemIndex = NO_ITEM;
else
newSelectedItemIndex = index;
if (mSelectedItemIndex != newSelectedItemIndex)
{
mSelectedItemIndex = newSelectedItemIndex;
if (mSelectedItemIndex == NO_ITEM)
mLastSelectedItemId = NO_ITEM;
else
mLastSelectedItemId = mInventory->getItem(index)->getId();
distributeValueChangedEvent();
}
}
void ItemContainer::distributeValueChangedEvent()
{
gcn::SelectionEvent event(this);
std::list<gcn::SelectionListener*>::iterator i_end = mListeners.end();
std::list<gcn::SelectionListener*>::iterator i;
for (i = mListeners.begin(); i != i_end; ++i)
{
(*i)->valueChanged(event);
}
}
void ItemContainer::mousePressed(gcn::MouseEvent &event)
{
const int button = event.getButton();
if (button == gcn::MouseEvent::LEFT || button == gcn::MouseEvent::RIGHT)
{
int columns = getWidth() / gridWidth;
int mx = event.getX();
int my = event.getY();
int index = mx / gridWidth + ((my / gridHeight) * columns) + mOffset;
itemShortcut->setItemSelected(-1);
setSelectedItemIndex(index);
Item *item = mInventory->getItem(index);
if (item)
itemShortcut->setItemSelected(item->getId());
}
}
// Show ItemTooltip
void ItemContainer::mouseMoved(gcn::MouseEvent &event)
{
Item *item = mInventory->getItem(getSlotIndex(event.getX(), event.getY()));
if (item)
{
int mouseX, mouseY;
SDL_GetMouseState(&mouseX, &mouseY);
mItemPopup->setItem(item->getInfo());
mItemPopup->setOpaque(false);
mItemPopup->view(mouseX, mouseY);
}
else
{
mItemPopup->setVisible(false);
}
}
// Hide ItemTooltip
void ItemContainer::mouseExited(gcn::MouseEvent &event)
{
mItemPopup->setVisible(false);
}
int ItemContainer::getSlotIndex(const int posX, const int posY) const
{
int columns = getWidth() / gridWidth;
int index = posX / gridWidth + ((posY / gridHeight) * columns) + mOffset;
return (index);
}
|