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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_INVENTORY_H
#define _TMW_INVENTORY_H
#include "../log.h"
#include "../net/network.h"
#include "../graphic/spriteset.h"
#include "itemcontainer.h"
#include "gui.h"
#include "window.h"
/**
* Inventory dialog.
*
* \ingroup Interface
*/
class InventoryWindow : public Window, gcn::ActionListener
{
public:
/**
* Constructor.
*/
InventoryWindow();
/**
* Destructor.
*/
~InventoryWindow();
/**
* Logic (updates buttons and weight information)
*/
void logic();
/**
* Add an item the inventory.
*/
int addItem(int index, int id, int quantity, bool equipment);
/**
* Remove a item from the inventory.
*/
int removeItem(int id);
/**
* Equips an item.
*/
void equipItem(int index);
/**
* Unequips an item.
*/
void unequipItem(int index);
/**
* Change quantity of an item.
*/
int changeQuantity(int index, int quantity);
/**
* Increase quantity of an item.
*/
int increaseQuantity(int index, int quantity);
/**
* Called when receiving actions from the widgets.
*/
void action(const std::string& eventId);
int dropItem(int index, int quantity);
void mouseClick(int x, int y, int button, int count);
void mouseMotion(int mx, int my);
ItemContainer *items;
private:
int useItem(int index, int id);
void updateWidgets(); /** Updates widgets size/position */
void updateButtons(); /** Updates button states */
gcn::Button *useButton, *dropButton;
gcn::ScrollArea *invenScroll;
gcn::Label *itemNameLabel;
gcn::Label *itemDescriptionLabel;
gcn::Label *weightLabel;
};
#endif
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