summaryrefslogtreecommitdiff
path: root/src/gui/inventory.cpp
blob: 9d48f0fbc209e159a60cdd0b5ecc59a79e78684e (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
/*
 *  The Mana World
 *  Copyright 2004 The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  The Mana World is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana World is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana World; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 *  By SimEdw
 */

#include "inventory.h"

DIALOG inventory_dialog[] = {
   /* (dialog proc)     (x)   (y)   (w)   (h)   (fg)  (bg)  (key) (flags)     (d1)                    (d2)  (dp)              (dp2) (dp3) */
   { tmw_dialog_proc,   300,  252,  322,   60,    0,  -1,    0,    0,          0,                      0,    (char*)"Inventory",         NULL, NULL  },
   { NULL,                0,    0,   0,     0,    0,   0,    0,    0,          0,                      0,              NULL,         NULL, NULL  },
};

DIALOG_PLAYER *inventory_player;

/** Initialize inventory */
void TmwInventory::create(int tempxpos, int tempypos) {
	itemset = load_datafile("./data/graphic/items.dat");

	for(int i=0;i<INVENTORY_SIZE;i++) {
		items[i].id = -1; // if id is negative there's no item
		items[i].quantity = 0;
	}

	inventory_player = init_dialog(inventory_dialog, -1);
	position_dialog(inventory_dialog, x, y);

	show_inventory = false;
}

/** Draw inventory window */
void TmwInventory::draw(BITMAP * buffer) {
	if(show_inventory) {
		dialog_message(inventory_dialog,MSG_DRAW,0,0);
		update_dialog(inventory_player);
		for(int i=0;i<INVENTORY_SIZE;i++) {
			if(items[i].quantity>0) {
				if(items[i].id>=501 && items[i].id<=511)
					draw_rle_sprite(gui_bitmap, (RLE_SPRITE *)itemset[items[i].id-501].dat, inventory_dialog[0].x+24*i, inventory_dialog[0].y+26);
				//else
					//masked_blit((BITMAP *)itemset[0].dat, gui_bitmap, 0, 0, inventory_dialog[0].x+24*i, inventory_dialog[0].y+26, 22, 22);
				
				textprintf_ex(gui_bitmap, font, inventory_dialog[0].x+24*i, inventory_dialog[0].y+44, makecol(0,0,0), -1, "%i", items[i].quantity);
			}
		}
	}
	if(mouse_b & 2)
	{
		for(int i=0;i<INVENTORY_SIZE;i++) {
		if(items[i].quantity>0 && inventory_dialog[0].x+24*i+24 > mouse_x && inventory_dialog[0].x+24*i < mouse_x && inventory_dialog[0].y+44+24 > mouse_y && inventory_dialog[0].y+44 < mouse_y)
			{
			itemMeny = 1;
			itemMeny_x = 24*i;
			itemMeny_y = 44+24;
			itemMeny_i = i;
			}
		}


	}


	if(itemMeny){
	if(inventory_dialog[0].y+itemMeny_y < mouse_y && inventory_dialog[0].y+itemMeny_y+10 > mouse_y) {
		if(mouse_b&1)
			{
			use_item(itemMeny_i,items[itemMeny_i].id);
			itemMeny = 0;
			}
		textprintf_ex(buffer, font, inventory_dialog[0].x+itemMeny_x, inventory_dialog[0].y+itemMeny_y, makecol(255,237,33), -1, "Use item");
		} else {
		textprintf_ex(buffer, font, inventory_dialog[0].x+itemMeny_x, inventory_dialog[0].y+itemMeny_y, MAKECOL_BLACK, -1, "Use item");
		}
	if(inventory_dialog[0].y+itemMeny_y+10 < mouse_y && inventory_dialog[0].y+itemMeny_y+20 > mouse_y) {
		if(mouse_b&1)
			{
			drop_item(itemMeny_i,1);
			itemMeny = 0;
			}
		textprintf_ex(buffer, font, inventory_dialog[0].x+itemMeny_x, inventory_dialog[0].y+itemMeny_y+10, makecol(255,237,33), -1, "Del item");
		} else {
		textprintf_ex(buffer, font, inventory_dialog[0].x+itemMeny_x, inventory_dialog[0].y+itemMeny_y+10, MAKECOL_BLACK, -1, "Del item");
		}
	}

}


/** Set if inventory is visible */
void TmwInventory::show(bool val) {
	show_inventory = val;
}

/** Add an item the inventory */
int TmwInventory::add_item(int index, int id, int quantity) {
	items[index].id = id;
	items[index].quantity += quantity;
	return 0;
}

/** Remove a item from the inventory */
int TmwInventory::remove_item(int id) {
	for(int i=0;i<INVENTORY_SIZE;i++)
		if(items[i].id==id) {
			items[i].id = -1;
			items[i].quantity = 0;
		}
	return 0;
}

/** Change quantity of an item */
int TmwInventory::change_quantity(int index, int quantity) {
  items[index].quantity = quantity;
  return 0;
}

/** Increase quantity of an item */
int TmwInventory::increase_quantity(int index, int quantity) {
	items[index].quantity += quantity;
	return 0;
}

int TmwInventory::use_item(int index, int id) {
	WFIFOW(0) = net_w_value(0x00a7);
	WFIFOW(2) = net_w_value(index);
	WFIFOL(4) = net_l_value(id);
	// Note: id is dest of item, usually player_node->account_ID
	WFIFOSET(8);
	while((out_size>0))flush();
	return 0;
}

int TmwInventory::drop_item(int index, int amunt) {
	WFIFOW(0) = net_w_value(0x00a7);
	WFIFOW(2) = net_w_value(index);
	WFIFOL(4) = net_l_value(amunt);
	WFIFOSET(8);
	while((out_size>0))flush();
	return 0;
}