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/*
* guildwindow.h
* A file part of The Mana World
*
* Created by David Athay on 06/03/2007.
*
* Copyright (c) 2007, The Mana World Development Team
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * My name may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE
*
* $Id$
*/
#ifndef _TMW_GUI_GUILDWINDOW_H
#define _TMW_GUI_GUILDWINDOW_H
#include <iosfwd>
#include <vector>
#include <guichan/actionlistener.hpp>
#include <guichan/widgets/listbox.hpp>
#include "window.h"
#include "../guichanfwd.h"
class LocalPlayer;
class TextDialog;
class ConfirmDialog;
class GuildListBox;
class TabbedContainer;
class ScrollArea;
class GCContainer;
class GuildWindow : public Window, public gcn::ActionListener
{
public:
/**
* Constructor.
*/
GuildWindow(LocalPlayer *player);
/**
* Destructor.
*/
~GuildWindow();
/**
* Called when receiving actions from widget.
*/
void action(const gcn::ActionEvent &event);
/**
* Draw this window.
*/
void draw(gcn::Graphics *graphics);
/**
* Updates this dialog.
*/
void update();
/**
* Create a new tab for a guild list.
*/
void newGuildTab(const std::string &guildName);
/**
* Display guild's member list to active tab
*/
void setTab(const std::string &guildName);
/**
* Update the contents of the active tab
*/
void updateTab();
/**
* Check if the window is in focus
*/
bool isFocused();
/**
* Create a dialog for accepting an invite
*/
void openAcceptDialog(const std::string &inviterName, const std::string &guildName);
/**
* Request member list
*/
void requestMemberList(short guildId);
protected:
/**
* Get selected guild tab
* @return Returns selected guild
*/
short getSelectedGuild();
private:
LocalPlayer *mPlayer;
gcn::Button *mGuildButton[2];
TextDialog *guildDialog;
TextDialog *inviteDialog;
ConfirmDialog *acceptDialog;
TabbedContainer *mGuildsContainer;
GuildListBox *mGuildMembersList;
ScrollArea *mScrollArea;
std::vector<GCContainer*> mTabs;
bool mFocus;
std::string invitedGuild;
};
extern GuildWindow *guildWindow;
#endif
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