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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_GUI
#define _TMW_GUI
#ifdef WIN32
#pragma warning (disable:4312)
#endif
#include <guichan.hpp>
#include <guichan/allegro.hpp>
#include <allegro.h>
#include <string.h>
#include "windowcontainer.h"
#include "../graphic/graphic.h"
/**
* \defgroup GUI GUI related classes
*/
/**
* Main GUI class.
*
* \ingroup GUI
*/
class Gui
{
public:
/**
* Constructor.
*/
Gui(Graphics *screen);
/**
* Destructor.
*/
~Gui();
/**
* Focus none of the Widgets in the Gui.
*/
void focusNone();
/**
* Performs the Gui:s logic by calling all logic functions
* down in the Gui heirarchy. Logic can be just about anything
* like adjusting a Widgets size or doing some calculations.
*
* NOTE: Logic also deals with user input (Mouse and Keyboard)
* for Widgets.
*/
void logic();
/**
* Draws the whole Gui by calling draw functions down in the
* Gui hierarchy. It also draws the mouse pointer.
*/
void draw();
private:
gcn::Gui* gui; /**< The GUI system */
gcn::Input* guiInput; /**< Input driver */
gcn::ImageLoader* imageLoader; /**< For loading images */
gcn::ImageFont* guiFont; /**< The global GUI font */
bool topHasMouse;
gcn::FocusHandler* focusHandler;
};
typedef struct {
BITMAP *grid[9];
} LexSkinnedRect;
typedef struct {
LexSkinnedRect background[4];
int textcolor[4];
} LexButton;
typedef struct {
BITMAP *hSlider[3];
BITMAP *vSlider[3];
BITMAP *hGrip;
BITMAP *vGrip;
} LexSlider;
typedef struct {
LexSkinnedRect bg;
int textcolor[2];
} LexTextbox;
typedef struct {
LexSkinnedRect bg;
LexSkinnedRect vscroll;
int textcolor[4];
} LexListbox;
typedef struct {
LexButton button;
LexSlider slider;
LexTextbox textbox;
LexListbox listbox;
} LexSkin;
extern LexSkin gui_skin;
extern Gui* gui;
extern WindowContainer* guiTop; // The top container
extern gcn::AllegroGraphics* guiGraphics; // Graphics driver
/** Initialize gui system */
void init_gui(Graphics *graphics);
void gui_exit();
int gui_load_skin(const char* skinname);
void gui_shutdown(void);
/** Helper procedure to draw skinned rectangles */
void draw_skinned_rect(BITMAP *dst, LexSkinnedRect *skin,
int x, int y, int w, int h);
#endif
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