summaryrefslogtreecommitdiff
path: root/src/gui/gui.h
blob: c709893fdc50b308342f635a628b169bce7e9d74 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
/*
 *  The Mana World
 *  Copyright 2004 The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  The Mana World is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana World is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana World; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 *  $Id$
 */

#ifndef _TMW_GUI
#define _TMW_GUI

#include <guichan/gui.hpp>

#include "../guichanfwd.h"

class GuiConfigListener;
class Graphics;
class ImageSet;
class Viewport;

/**
 * \defgroup GUI Core GUI related classes (widgets)
 */

/**
 * \defgroup Interface User interface related classes (windows, dialogs)
 */

/**
 * Main GUI class.
 *
 * \ingroup GUI
 */
class Gui : public gcn::Gui
{
    public:
        /**
         * Constructor.
         */
        Gui(Graphics *screen);

        /**
         * Destructor.
         */
        ~Gui();

        /**
         * Draws the whole Gui by calling draw functions down in the
         * Gui hierarchy. It also draws the mouse pointer.
         */
        void draw();

        /**
         * Return game font.
         */
        gcn::Font* getFont() const
        { return mGuiFont; }

        /**
         * Sets whether a custom cursor should be rendered.
         */
        void setUseCustomCursor(bool customCursor);

        /**
         * Sets which cursor should be used.
         */
        void setCursorType(int index)
        { mCursorType = index; }

        /**
         * Cursors are in graphic order from left to right.
         * CURSOR_POINTER should be left untouched.
         * CURSOR_TOTAL should always be last.
         */
        enum {
            CURSOR_POINTER = 0,
            CURSOR_RESIZE_ACROSS,
            CURSOR_RESIZE_DOWN,
            CURSOR_RESIZE_DOWN_LEFT,
            CURSOR_RESIZE_DOWN_RIGHT,
            CURSOR_TOTAL
        };

    private:
        GuiConfigListener *mConfigListener;
        gcn::ImageLoader *mHostImageLoader;   /**< For loading images in GL */
        gcn::ImageLoader *mImageLoader;       /**< For loading images */
        gcn::Font *mGuiFont;                  /**< The global GUI font */
        bool mCustomCursor;                   /**< Show custom cursor */
        ImageSet *mMouseCursors;              /**< Mouse cursor images */
        int mCursorType;
};

extern Gui *gui;                              /**< The GUI system */
extern Viewport *viewport;                    /**< The viewport */
extern gcn::SDLInput *guiInput;               /**< GUI input */

/**
 * Fonts used in showing hits
 */
extern gcn::Font *hitRedFont;
extern gcn::Font *hitBlueFont;
extern gcn::Font *hitYellowFont;
/**
 * Font used to display speech and player names
 */
extern gcn::Font *speechFont;

#endif