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/*
* Extended support for activating emotes
* Copyright (C) 2009 Aethyra Development Team
*
* This file is part of Aethyra.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef EMOTEWINDOW_H
#define EMOTEWINDOW_H
#include <guichan/actionlistener.hpp>
#include <guichan/selectionlistener.hpp>
#include "window.h"
class EmoteContainer;
class TextBox;
/**
* Emote dialog.
*
* \ingroup Interface
*/
class EmoteWindow : public Window, gcn::ActionListener,
gcn::SelectionListener
{
public:
/**
* Constructor.
*/
EmoteWindow();
/**
* Called when receiving actions from the widgets.
*/
void action(const gcn::ActionEvent &event);
/**
* Returns the selected item.
*/
int getSelectedEmote() const;
private:
EmoteContainer *mEmotes;
gcn::Button *mUseButton;
gcn::ScrollArea *mEmoteScroll;
};
extern EmoteWindow *emoteWindow;
#endif
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