summaryrefslogtreecommitdiff
path: root/src/gui/chat.h
blob: ad89c8dca1a0e9a094f9c2fbe4a50223fa9a228e (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
/*
 *  The Mana World
 *  Copyright (C) 2004  The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#ifndef CHAT_H
#define CHAT_H

#include <list>
#include <string>

#include <guichan/actionlistener.hpp>
#include <guichan/keylistener.hpp>

#include "window.h"

#include "../guichanfwd.h"

class BrowserBox;
class Network;
class ScrollArea;

#define BY_GM         0   // those should be self-explanatory =)
#define BY_PLAYER     1
#define BY_OTHER      2
#define BY_SERVER     3

#define ACT_WHISPER   4   // getting whispered at
#define ACT_IS        5   // equivalent to "/me" on IRC

#define BY_LOGGER     6

#define IS_ANNOUNCE               "/announce "
#define IS_ANNOUNCE_LENGTH        10
#define IS_HELP                   "/help"
#define IS_HELP_LENGTH            5
#define IS_WHERE                  "/where"
#define IS_WHERE_LENGTH           6
#define IS_WHO                    "/who"
#define IS_WHO_LENGTH             4
#define IS_CLEAR                  "/clear"
#define IS_CLEAR_LENGTH           6
#define IS_WHISPER                "/whisper"
#define IS_WHISPER_LENGTH         8
#define IS_SHORT_WHISPER          "/w"
#define IS_SHORT_WHISPER_LENGTH   2

/**
 * gets in between usernick and message text depending on
 * message type
 */
#define CAT_NORMAL        ": "
#define CAT_IS            ""
#define CAT_WHISPER       " whispers: "

/** job dependend identifiers (?)  */
#define SKILL_BASIC       0x0001
#define SKILL_WARP        0x001b
#define SKILL_STEAL       0x0032
#define SKILL_ENVENOM     0x0034

/** basic skills identifiers       */
#define BSKILL_TRADE      0x0000
#define BSKILL_EMOTE      0x0001
#define BSKILL_SIT        0x0002
#define BSKILL_CREATECHAT 0x0003
#define BSKILL_JOINPARTY  0x0004
#define BSKILL_SHOUT      0x0005
#define BSKILL_PK         0x0006 // ??
#define BSKILL_SETALLIGN  0x0007 // ??

/** reasons why action failed      */
#define RFAIL_SKILLDEP    0x00
#define RFAIL_INSUFHP     0x01
#define RFAIL_INSUFSP     0x02
#define RFAIL_NOMEMO      0x03
#define RFAIL_SKILLDELAY  0x04
#define RFAIL_ZENY        0x05
#define RFAIL_WEAPON      0x06
#define RFAIL_REDGEM      0x07
#define RFAIL_BLUEGEM     0x08
#define RFAIL_OVERWEIGHT  0x09
#define RFAIL_GENERIC     0x0a

/** should always be zero if failed */
#define SKILL_FAILED      0x00

#define DEFAULT_CHAT_WINDOW_SCROLL 7 // 1 means `1/8th of the window size'.

struct CHATSKILL
{
    short skill;
    short bskill;
    short unused;
    char success;
    char reason;
};

/**
 * The chat window.
 *
 * \ingroup Interface
 */
class ChatWindow : public Window, public gcn::ActionListener,
                   public gcn::KeyListener
{
    public:
        /**
         * Constructor.
         */
        ChatWindow(Network *network);

        /**
         * Adds a line of text to our message list. Parameters:
         *
         * @param line Text message.
         * @parem own  Type of message (usually the owner-type).
         */
        void chatLog(std::string line, int own);

        /*
         * Calls original chat_log() after processing the packet.
         */
        void chatLog(CHATSKILL);

        /**
         * Performs action.
         */
        void action(const gcn::ActionEvent &event);

        /**
         * Request focus for typing chat message.
         */
        void requestChatFocus();

        /**
         * Checks whether ChatWindow is Focused or not.
         */
        bool isInputFocused();

        /**
         * Determines whether to send a command or an ordinary message, then
         * contructs packets & sends them.
         *
         * @param nick The character's name to display in front.
         * @param msg  The message text which is to be send.
         *
         * NOTE:
         * The nickname is required by the server, if not specified
         * the message may not be sent unless a command was intended
         * which requires another packet to be constructed! you can
         * achieve this by putting a slash ("/") infront of the
         * message followed by the command name and the message.
         * of course all slash-commands need implemented handler-
         * routines. ;-)
         * remember, a line starting with "@" is not a command that needs
         * to be parsed rather is sent using the normal chat-packet.
         *
         * EXAMPLE:
         * // for an global announcement   /- command
         * chatlog.chat_send("", "/announce Hello to all logged in users!");
         * // for simple message by a user /- message
         * chatlog.chat_send("Zaeiru", "Hello to all users on the screen!");
         */
        void chatSend(const std::string &nick, std::string msg);

        /** Called when key is pressed */
        void keyPressed(gcn::KeyEvent &event);

        /** Called to set current text */
        void setInputText(std::string input_str);

        /** Override to reset mTmpVisible */
        void setVisible(bool visible);

       /**
        * Scrolls the chat window
        *
        * @param amount direction and amount to scroll.  Negative numbers scroll
        * up, positive numbers scroll down.  The absolute amount indicates the
        * amount of 1/8ths of chat window real estate that should be scrolled.
        */
        void scroll(int amount);

        /**
         * help implements the /help command
         *
         * @param msg1 is the command that the player needs help on
         * @param msg2 is the sub-command relating to the command
         */
        void help(const std::string &msg1, const std::string &msg2);

    private:
        Network *mNetwork;
        bool mTmpVisible;

        void whisper(const std::string &nick, std::string msg, int prefixlen);

        /** One item in the chat log */
        struct CHATLOG
        {
            std::string nick;
            std::string text;
            int own;
        };

        /** Constructs failed messages for actions */
        std::string const_msg(CHATSKILL);

        gcn::TextField *mChatInput; /**< Input box for typing chat messages */
        BrowserBox *mTextOutput;    /**< Text box for displaying chat history */
        ScrollArea *mScrollArea;    /**< Scroll area around text output */

        typedef std::list<std::string> History;
        typedef History::iterator HistoryIterator;
        History mHistory;           /**< Command history */
        HistoryIterator mCurHist; /**< History iterator */
};

extern ChatWindow *chatWindow;

#endif