summaryrefslogtreecommitdiff
path: root/src/gui/buy.h
blob: 68854a82927d395a7ea01e3d49f9ee609e773b86 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
/*
 *  The Mana World
 *  Copyright (C) 2004-2010  The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#ifndef BUY_H
#define BUY_H

#include "guichanfwd.h"

#include "gui/widgets/window.h"

#include <guichan/actionlistener.hpp>
#include <guichan/selectionlistener.hpp>

class ShopItems;
class ShopListBox;
class ListBox;

/**
 * The buy dialog.
 *
 * \ingroup Interface
 */
class BuyDialog : public Window, public gcn::ActionListener,
                  public gcn::SelectionListener
{
    public:
        /**
         * Constructor.
         *
         * @see Window::Window
         */
        BuyDialog();

        /**
         * Destructor
         */
        ~BuyDialog();

        /**
         * Resets the dialog, clearing shop inventory.
         */
        void reset();

        /**
         * Sets the amount of available money.
         */
        void setMoney(int amount);

        /**
         * Adds an item to the shop inventory.
         */
        void addItem(int id, int amount, int price);

        /**
         * Called when receiving actions from the widgets.
         */
        void action(const gcn::ActionEvent &event);

        /**
         * Returns the number of items in the shop inventory.
         */
        int getNumberOfElements();

        /**
         * Updates the labels according to the selected item.
         */
        void valueChanged(const gcn::SelectionEvent &event);

        /**
         * Returns the name of item number i in the shop inventory.
         */
        std::string getElementAt(int i);

        /**
         * Updates the state of buttons and labels.
         */
        void updateButtonsAndLabels();

        /**
         * Check for current NPC
         */
        void logic();

        /**
         * Sets the visibility of this window.
         */
        void setVisible(bool visible);

        /**
         * Closes the Buy Window, as well as resetting the current npc.
         */
        void close();

    private:
        gcn::Button *mBuyButton;
        gcn::Button *mQuitButton;
        gcn::Button *mAddMaxButton;
        gcn::Button *mIncreaseButton;
        gcn::Button *mDecreaseButton;
        ShopListBox *mShopItemList;
        gcn::ScrollArea *mScrollArea;
        gcn::Label *mMoneyLabel;
        gcn::Label *mQuantityLabel;
        gcn::Slider *mSlider;

        ShopItems *mShopItems;

        int mMoney;
        int mAmountItems;
        int mMaxItems;
};

extern BuyDialog *buyDialog;

#endif