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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "graphics.h"
#include "log.h"
#include "resources/resourcemanager.h"
#include "main.h"
SDL_Surface *screen;
Graphics::Graphics():
mouseCursor(NULL)
{
#ifdef USE_OPENGL
setTargetPlane(800, 600);
#else
setTarget(SDL_GetVideoSurface());
#endif
// Hide the system mouse cursor
SDL_ShowCursor(SDL_DISABLE);
// Load the mouse cursor
ResourceManager *resman = ResourceManager::getInstance();
mouseCursor = resman->getImage("graphics/gui/mouse.png", IMG_ALPHA);
if (!mouseCursor) {
logger.error("Unable to load mouse cursor.");
}
// Initialize for drawing
_beginDraw();
}
Graphics::~Graphics()
{
// Deinitialize for drawing
_endDraw();
}
int Graphics::getWidth()
{
return screen->w;
}
int Graphics::getHeight()
{
return screen->h;
}
void Graphics::drawImageRect(
int x, int y, int w, int h,
Image *topLeft, Image *topRight,
Image *bottomLeft, Image *bottomRight,
Image *top, Image *right,
Image *bottom, Image *left,
Image *center)
{
// Draw the center area
center->drawPattern(screen,
x + topLeft->getWidth(), y + topLeft->getHeight(),
w - topLeft->getWidth() - topRight->getWidth(),
h - topLeft->getHeight() - bottomLeft->getHeight());
// Draw the sides
top->drawPattern(screen,
x + topLeft->getWidth(), y,
w - topLeft->getWidth() - topRight->getWidth(), top->getHeight());
bottom->drawPattern(screen,
x + bottomLeft->getWidth(), y + h - bottom->getHeight(),
w - bottomLeft->getWidth() - bottomRight->getWidth(),
bottom->getHeight());
left->drawPattern(screen,
x, y + topLeft->getHeight(),
left->getWidth(),
h - topLeft->getHeight() - bottomLeft->getHeight());
right->drawPattern(screen,
x + w - right->getWidth(), y + topRight->getHeight(),
right->getWidth(),
h - topRight->getHeight() - bottomRight->getHeight());
// Draw the corners
topLeft->draw(screen, x, y);
topRight->draw(screen, x + w - topRight->getWidth(), y);
bottomLeft->draw(screen, x, y + h - bottomLeft->getHeight());
bottomRight->draw(screen,
x + w - bottomRight->getWidth(),
y + h - bottomRight->getHeight());
}
void Graphics::drawImageRect(
int x, int y, int w, int h,
const ImageRect &imgRect)
{
drawImageRect(x, y, w, h,
imgRect.grid[0], imgRect.grid[2], imgRect.grid[6], imgRect.grid[8],
imgRect.grid[1], imgRect.grid[5], imgRect.grid[7], imgRect.grid[3],
imgRect.grid[4]);
}
void Graphics::updateScreen()
{
// Draw mouse before flipping
int mouseX, mouseY;
SDL_GetMouseState(&mouseX, &mouseY);
mouseCursor->draw(screen, mouseX - 5, mouseY - 2);
#ifdef USE_OPENGL
glFlush();
glFinish();
SDL_GL_SwapBuffers();
glClear(GL_COLOR_BUFFER_BIT);
#else
SDL_Flip(screen);
#endif
}
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