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/*
 *  The Mana World
 *  Copyright 2004 The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  The Mana World is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana World is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana World; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 *  $Id$
 */

#include "spriteset.h"

Spriteset::Spriteset(Image *img, int width, int height)
{
    int x, y;

    for (y = 0; y + height <= img->getHeight(); y += height)
    {
        for (x = 0; x + width <= img->getWidth(); x += width)
        {
            spriteset.push_back(img->getSubImage(x, y, width, height));
        }
    }
}

Spriteset::~Spriteset()
{
    for (unsigned int i = 0; i < spriteset.size(); i++) {
        delete spriteset[i];
    }
}