1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
|
/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* By ElvenProgrammer aka Eugenio Favalli (umperio@users.sourceforge.net)
*/
#include "image.h"
// Image
Image::Image(int offset_x, int offset_y) {
this->offset_x = offset_x;
this->offset_y = offset_y;
}
// RleImage
RleImage::RleImage(RLE_SPRITE *src, int offset_x, int offset_y):
Image(offset_x, offset_y)
{
this->src = src;
}
RleImage::~RleImage() {
destroy_rle_sprite(src);
}
void RleImage::draw(BITMAP *dest, int x, int y) {
draw_rle_sprite(dest, src, x + offset_x, y + offset_y);
}
// VideoImage
VideoImage::VideoImage(BITMAP *src, int offset_x, int offset_y):
Image(offset_x, offset_y)
{
this->src = src;
}
VideoImage::~VideoImage() {
destroy_bitmap(src);
}
void VideoImage::draw(BITMAP *dest, int x, int y) {
masked_blit(src, dest, 0, 0, x + offset_x, y + offset_y, src->w, src->h);
}
// Spriteset
Spriteset::Spriteset(std::string filename)
{
DATAFILE *datafile = load_datafile(filename.c_str());
if (!datafile)error("Unable to load graphic file: " + filename);
int i = 0;
while (datafile[i].type != DAT_END) {
Image *temp_image;
if (gfx_capabilities & GFX_HW_VRAM_BLIT) {
BITMAP *temp_video_bitmap = create_video_bitmap(
((RLE_SPRITE *)datafile[i].dat)->w,
((RLE_SPRITE *)datafile[i].dat)->h);
if (temp_video_bitmap) {
clear_to_color(temp_video_bitmap, makecol(255, 0, 255));
draw_rle_sprite(temp_video_bitmap,
(RLE_SPRITE *)datafile[i].dat, 0, 0);
temp_image = new VideoImage(temp_video_bitmap,
getProperty(&datafile[i], DAT_ID('X','C','R','P')),
getProperty(&datafile[i], DAT_ID('Y','C','R','P')));
} else {
warning("You ran out of video memory!");
temp_image = new RleImage(
(RLE_SPRITE*)datafile[i].dat,
getProperty(&datafile[i], DAT_ID('X','C','R','P')),
getProperty(&datafile[i], DAT_ID('Y','C','R','P')));
}
} else {
temp_image = new RleImage(
(RLE_SPRITE*)datafile[i].dat,
getProperty(&datafile[i], DAT_ID('X','C','R','P')),
getProperty(&datafile[i], DAT_ID('Y','C','R','P')));
}
spriteset.push_back(temp_image);
i++;
}
}
Spriteset::Spriteset(BITMAP *bmp, int width, int height)
{
/*
* We're creating sub bitmaps here for plain convenience. With SDL this'll
* probably need to be done different.
*/
int x, y;
for (y = 0; y + height <= bmp->h; y += height)
{
for (x = 0; x + width <= bmp->w; x += width)
{
spriteset.push_back(new VideoImage(
create_sub_bitmap(bmp, x, y, width, height),
30, 40));
}
}
}
Spriteset::~Spriteset()
{
for (unsigned int i = 0; i < spriteset.size(); i++) {
delete spriteset[i];
}
}
int Spriteset::getProperty(DATAFILE *datafile, int type) {
return atoi(get_datafile_property(datafile, type));
}
|