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/*
* The Mana World
* Copyright (C) 2004-2010 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef FLOORITEM_H
#define FLOORITEM_H
#include "map.h"
#include "sprite.h"
#include <list>
class Graphics;
class Image;
class Item;
/**
* An item lying on the floor.
*/
class FloorItem : public Sprite
{
public:
/**
* Constructor.
*
* @param id the unique ID of this item instance
* @param itemId the item ID
* @param x the x position in tiles
* @param y the y position in tiles
* @param map the map this item is on
*/
FloorItem(int id,
int itemId,
int x,
int y,
Map *map);
~FloorItem();
/**
* Returns instance ID of this item.
*/
int getId() const { return mId; }
/**
* Returns the item ID.
*/
int getItemId() const;
/**
* Returns the item object. Useful for adding an item link for the
* floor item to chat.
*/
Item *getItem() const;
/**
* Returns the x coordinate in tiles.
*/
int getX() const { return mX; }
/**
* Returns the y coordinate in tiles.
*/
int getY() const { return mY; }
/**
* Returns the pixel y coordinate.
*
* @see Sprite::getPixelY()
*/
int getPixelY() const
{ return mY * mMap->getTileHeight() + mMap->getTileHeight() / 2; }
/**
* Draws this floor item to the given graphics context.
*
* @see Sprite::draw(Graphics, int, int)
*/
void draw(Graphics *graphics, int offsetX, int offsetY) const;
/**
* Sets the alpha value of the floor item
*/
void setAlpha(float alpha)
{ mAlpha = alpha; }
/**
* Returns the current alpha opacity of the floor item.
*/
virtual float getAlpha() const
{ return mAlpha; }
/** We consider flooritems (at least for now) to be one layer-sprites */
virtual int getNumberOfLayers() const
{ return 1; }
private:
int mId;
int mX, mY;
Item *mItem;
MapSprite mMapSprite;
Map *mMap;
float mAlpha;
};
#endif
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