blob: 4e6cd705fae95aa37438bc68c6b0c59422d91ac4 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
|
/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _EQUIPMENT_H
#define _EQUIPMENT_H
class Item;
#define EQUIPMENT_SIZE 10
class Equipment
{
public:
static Equipment* getInstance();
Item* getEquipment(int index);
void setEquipment(int index, Item *item);
void removeEquipment(int index);
void removeEquipment(Item *item);
Item* getArrows();
void setArrows(Item *arrows);
protected:
/**
* Constructor.
*/
Equipment();
/**
* Destructor.
*/
~Equipment();
Item *equipment[EQUIPMENT_SIZE];
Item *arrows;
private:
static Equipment *instance;
};
inline Equipment *Equipment::getInstance()
{
if (!instance)
instance = new Equipment();
return instance;
}
inline Item* Equipment::getEquipment(int index)
{
return equipment[index];
}
inline void Equipment::setEquipment(int index, Item *item)
{
equipment[index] = item;
}
inline void Equipment::removeEquipment(int index)
{
equipment[index] = 0;
}
inline void Equipment::removeEquipment(Item *item)
{
for (int i = 0; i < EQUIPMENT_SIZE; i++) {
if (equipment[i] == item) {
equipment[i] = 0;
break;
}
}
}
inline Item* Equipment::getArrows()
{
return arrows;
}
inline void Equipment::setArrows(Item *arrows)
{
this->arrows = arrows;
}
#endif
|