blob: e2fec2f628f4a512af2cc966612e7f2994e97044 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
|
/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of Aethyra based on original code
* from The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _ENGINE_H
#define _ENGINE_H
#include <string>
class Map;
class Network;
/**
* Game engine. Actually hardly does anything anymore except keeping track of
* the current map.
*/
class Engine
{
public:
/**
* Constructor.
*/
Engine(Network *network);
/**
* Destructor.
*/
~Engine();
/**
* Returns the currently active map.
*/
Map *getCurrentMap() { return mCurrentMap; }
const std::string &getCurrentMapName() { return mMapName; }
/**
* Sets the currently active map.
*/
void changeMap(const std::string &mapName);
/**
* Performs engine logic.
*/
void logic();
private:
Map *mCurrentMap;
Network *mNetwork;
std::string mMapName;
};
extern Engine *engine;
#endif
|