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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _ENGINE_H
#define _ENGINE_H
#include "gui/npc.h"
#include "gui/npc_text.h"
#include "gui/buy.h"
#include "gui/sell.h"
#include "gui/buysell.h"
//#include "gui/buddywindow.h"
#include "gui/chat.h"
#include "gui/inventory.h"
#include "gui/shop.h"
#include "gui/inventory.h"
#include "gui/status.h"
#include "gui/stats.h"
#include "gui/skill.h"
#include "gui/newskill.h"
#include "gui/setup.h"
#include "gui/equipment.h"
#include "gui/chargedialog.h"
#include "gui/trade.h"
#include "gui/help.h"
#include "gui/popupmenu.h"
#include "resources/resourcemanager.h"
#include "map.h"
#include "graphic/spriteset.h"
extern ChatWindow *chatWindow;
extern StatusWindow *statusWindow;
extern BuyDialog *buyDialog;
extern SellDialog *sellDialog;
extern BuySellDialog *buySellDialog;
extern InventoryWindow *inventoryWindow;
extern NpcListDialog *npcListDialog;
extern NpcTextDialog *npcTextDialog;
extern SkillDialog *skillDialog;
//extern NewSkillDialog *newSkillWindow;
extern StatsWindow *statsWindow;
extern Setup *setupWindow;
extern EquipmentWindow *equipmentWindow;
extern ChargeDialog* chargeDialog;
extern TradeWindow *tradeWindow;
//extern BuddyWindow *buddyWindow;
extern HelpWindow *helpWindow;
extern PopupMenu *popupMenu;
extern std::map<int, Spriteset*> monsterset;
char get_x_offset(char, char);
char get_y_offset(char, char);
/**
* Game engine that does the main drawing.
*/
class Engine
{
public:
/**
* Constructor.
*/
Engine();
/**
* Destructor.
*/
~Engine();
/**
* Returns the currently active map.
*/
Map *getCurrentMap();
/**
* Sets the currently active map.
*/
void setCurrentMap(Map *newMap);
/**
* Performs engine logic.
*/
void logic();
/**
* Draws everything on the screen.
*/
void draw();
private:
Spriteset *emotionset, *npcset, *weaponset, *itemset;
Map *mCurrentMap;
};
#endif
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