1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
|
/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <list>
#include "being.h"
#include "beingmanager.h"
#include "configuration.h"
#include "engine.h"
#include "flooritemmanager.h"
#include "game.h"
#include "graphics.h"
#include "localplayer.h"
#include "log.h"
#include "main.h"
#include "map.h"
#include "particle.h"
#include "sound.h"
#include "gui/gui.h"
#include "gui/minimap.h"
#include "gui/viewport.h"
#include "net/messageout.h"
#include "net/protocol.h"
#include "resources/mapreader.h"
#include "resources/monsterdb.h"
#include "resources/resourcemanager.h"
#include "utils/dtor.h"
#include "utils/tostring.h"
extern Minimap *minimap;
char itemCurrenyQ[10] = "0";
Engine::Engine(Network *network):
mCurrentMap(NULL),
mNetwork(network)
{
}
Engine::~Engine()
{
delete mCurrentMap;
}
void Engine::changeMap(const std::string &mapPath)
{
// Clean up floor items, beings and particles
floorItemManager->clear();
beingManager->clear();
// Unset the map of the player so that its particles are cleared before
// being deleted in the next step
if (player_node)
player_node->setMap(0);
particleEngine->clear();
// Store full map path in global var
map_path = "maps/" + mapPath.substr(0, mapPath.rfind(".")) + ".tmx";
ResourceManager *resman = ResourceManager::getInstance();
if (!resman->exists(map_path))
{
map_path += ".gz";
}
// Attempt to load the new map
Map *newMap = MapReader::readMap(map_path);
if (!newMap) {
logger->error("Could not find map file");
}
// Notify the minimap and beingManager about the map change
Image *mapImage = NULL;
if (newMap->hasProperty("minimap"))
{
mapImage = resman->getImage(newMap->getProperty("minimap"));
// Set the title for the Minimap
if (newMap->hasProperty("mapname"))
{
minimap->setCaption(newMap->getProperty("mapname"));
}
else if (newMap->hasProperty("name"))
{
minimap->setCaption(newMap->getProperty("name"));
}
else
{
minimap->setCaption("Unknown");
logger->log("WARNING: Map file '%s' defines a minimap image but does not define a 'mapname' property", map_path.c_str());
}
// How many pixels equal one tile. .5 (which is the TMW default) is 2 tiles to a pixel,
// while 1 is 1 tile to 1 pixel
if (newMap->hasProperty("minimapproportion"))
{
minimap->setProportion(atof(newMap->getProperty("minimapproportion").c_str()));
}
else
{
minimap->setProportion(0.5);
}
}
minimap->setMapImage(mapImage);
beingManager->setMap(newMap);
particleEngine->setMap(newMap);
viewport->setMap(newMap);
// Initialize map-based particle effects
newMap->initializeParticleEffects(particleEngine);
// Start playing new music file when necessary
std::string oldMusic = "";
if (mCurrentMap) {
oldMusic = mCurrentMap->getProperty("music");
delete mCurrentMap;
}
std::string newMusic = newMap->getProperty("music");
if (newMusic != oldMusic) {
sound.playMusic(newMusic, -1);
}
mCurrentMap = newMap;
mMapName = mapPath;
// Send "map loaded"
MessageOut outMsg(mNetwork);
outMsg.writeInt16(CMSG_MAP_LOADED);
}
void Engine::logic()
{
beingManager->logic();
particleEngine->update();
gui->logic();
}
|