1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
|
/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CLIENT_H
#define CLIENT_H
#include "net/serverinfo.h"
#include "configlistener.h"
#include <guichan/actionlistener.hpp>
#include <string>
#include <SDL.h>
#include <SDL_framerate.h>
class Button;
class Desktop;
class LoginData;
class Window;
class QuitDialog;
/**
* Set the milliseconds value of a tick time.
*/
static const int MILLISECONDS_IN_A_TICK = 10;
//manaserv uses 9601
//static const short DEFAULT_PORT = 9601;
static const short DEFAULT_PORT = 6901;
extern volatile int fps;
extern volatile int tick_time;
class ErrorListener : public gcn::ActionListener
{
public:
void action(const gcn::ActionEvent &event);
};
extern std::string errorMessage;
extern ErrorListener errorListener;
extern LoginData loginData;
/**
* Returns elapsed time. (Warning: supposes the delay is always < 100 seconds)
*/
int get_elapsed_time(int start_time);
/**
* All client states.
*/
enum State {
STATE_ERROR = -1,
STATE_START = 0,
STATE_CHOOSE_SERVER,
STATE_CONNECT_SERVER,
STATE_LOGIN,
STATE_LOGIN_ATTEMPT,
STATE_WORLD_SELECT, // 5
STATE_WORLD_SELECT_ATTEMPT,
STATE_UPDATE,
STATE_LOAD_DATA,
STATE_GET_CHARACTERS,
STATE_CHAR_SELECT, // 10
STATE_CONNECT_GAME,
STATE_GAME,
STATE_CHANGE_MAP, // Switch map-server/gameserver
STATE_LOGIN_ERROR,
STATE_ACCOUNTCHANGE_ERROR, // 15
STATE_REGISTER_PREP,
STATE_REGISTER,
STATE_REGISTER_ATTEMPT,
STATE_CHANGEPASSWORD,
STATE_CHANGEPASSWORD_ATTEMPT, // 20
STATE_CHANGEPASSWORD_SUCCESS,
STATE_CHANGEEMAIL,
STATE_CHANGEEMAIL_ATTEMPT,
STATE_CHANGEEMAIL_SUCCESS,
STATE_UNREGISTER, // 25
STATE_UNREGISTER_ATTEMPT,
STATE_UNREGISTER_SUCCESS,
STATE_SWITCH_SERVER,
STATE_SWITCH_LOGIN,
STATE_SWITCH_CHARACTER, // 30
STATE_LOGOUT_ATTEMPT,
STATE_WAIT,
STATE_EXIT,
STATE_FORCE_QUIT
};
/**
* The core part of the client. This class initializes all subsystems, runs
* the event loop, and shuts everything down again.
*/
class Client : public ConfigListener, public gcn::ActionListener
{
public:
/**
* A structure holding the values of various options that can be passed
* from the command line.
*/
struct Options
{
Options():
printHelp(false),
printVersion(false),
skipUpdate(false),
chooseDefault(false),
noOpenGL(false),
serverPort(0)
{}
bool printHelp;
bool printVersion;
bool skipUpdate;
bool chooseDefault;
bool noOpenGL;
std::string username;
std::string password;
std::string character;
std::string brandingPath;
std::string updateHost;
std::string dataPath;
std::string configDir;
std::string localDataDir;
std::string screenshotDir;
std::string serverName;
short serverPort;
};
Client(const Options &options);
~Client();
/**
* Provides access to the client instance.
*/
static Client *instance() { return mInstance; }
int exec();
static void setState(State state)
{ instance()->state = state; }
static State getState()
{ return instance()->state; }
static const std::string &getConfigDirectory()
{ return instance()->configDir; }
static const std::string &getLocalDataDirectory()
{ return instance()->localDataDir; }
static const std::string &getScreenshotDirectory()
{ return instance()->screenshotDir; }
void optionChanged(const std::string &name);
void action(const gcn::ActionEvent &event);
private:
void initHomeDir(const Options &options);
void initConfiguration(const Options &options);
void initUpdatesDir();
void initScreenshotDir(const std::string &dir);
void accountLogin(LoginData *loginData);
static Client *mInstance;
Options options;
std::string configDir;
std::string localDataDir;
std::string updateHost;
std::string updatesDir;
std::string screenshotDir;
ServerInfo currentServer;
Window *currentDialog;
QuitDialog *quitDialog;
Desktop *desktop;
Button *setupButton;
State state;
State oldstate;
SDL_Surface *icon;
SDL_TimerID mLogicCounterId;
SDL_TimerID mSecondsCounterId;
bool mLimitFps;
FPSmanager mFpsManager;
};
#endif // CLIENT_H
|