summaryrefslogtreecommitdiff
path: root/src/being.h
blob: 2804b20b5c68e4e7970754d58a422fcde1beb7b6 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
/*
 *  The Mana World
 *  Copyright 2004 The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  The Mana World is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana World is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana World; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 *  $Id$
 */

#ifndef _TMW_BEING_H
#define _TMW_BEING_H

#include <list>
#include <string>
#include <SDL_types.h>
#include <vector>

#include "sprite.h"
#include "map.h"
#include "animatedsprite.h"

#define NR_HAIR_STYLES 8
#define NR_HAIR_COLORS 10

class AnimatedSprite;
class Equipment;
class Item;
class Map;
class Graphics;
class Spriteset;

struct PATH_NODE
{
    /**
     * Constructor.
     */
    PATH_NODE(unsigned short x, unsigned short y);

    unsigned short x;
    unsigned short y;
};
typedef std::list<PATH_NODE> Path;
typedef Path::iterator PathIterator;

class Being : public Sprite
{
    public:
        enum Type {
            UNKNOWN,
            LOCALPLAYER,
            PLAYER,
            NPC,
            MONSTER
        };

        enum Action {
            STAND          =  0,
            WALK           =  1,
            MONSTER_ATTACK =  5,
            SIT            =  7,
            DEAD           =  8,
            ATTACK         =  9,
            MONSTER_DEAD   =  9,
            HIT            = 17
        };

        enum Sprite {
            BASE_SPRITE = 0,
            SHOE_SPRITE,
            BOTTOMCLOTHES_SPRITE,
            TOPCLOTHES_SPRITE,
            HAIR_SPRITE,
            HAT_SPRITE,
            WEAPON_SPRITE,
            VECTOREND_SPRITE
        };


        /**
         * Directions, to be used as bitmask values
         */
        static const char DOWN = 1;
        static const char LEFT = 2;
        static const char UP = 4;
        static const char RIGHT = 8;

        std::string mName;      /**< Name of character */
        Uint16 mJob;            /**< Job (player job, npc, monster, ) */
        Uint16 mX, mY;          /**< Pixel coordinates (tile center) */
        Uint8 mDirection;       /**< Facing direction */
        Uint8 mAction;          /**< Action the being is performing */
        Uint16 mWalkTime;
        Uint8 mEmotion;         /**< Currently showing emotion */
        Uint8 mEmotionTime;     /**< Time until emotion disappears */

        Uint16 mAttackSpeed;          /**< Attack speed */

        /**
         * Constructor.
         */
        Being(Uint16 id, Uint16 job, Map *map);

        /**
         * Destructor.
         */
        virtual ~Being();

        /**
         * Removes all path nodes from this being.
         */
        void clearPath();

        /**
         * Sets a new destination for this being to walk to.
         */
        void setDestination(Uint16 destX, Uint16 destY);

        /**
         * Adjusts course to expected stat point.
         */
        void adjustCourse(Uint16, Uint16);

        /**
         * Adjusts course to expected start and end points.
         */
        void adjustCourse(Uint16, Uint16, Uint16, Uint16);

        /**
         * Puts a "speech balloon" above this being for the specified amount
         * of time.
         *
         * @param text The text that should appear.
         * @param time The amount of time the text should stay in milliseconds.
         */
        void setSpeech(const std::string &text, Uint32 time);

        /**
         * Puts a damage bubble above this being for the specified amount
         * of time.
         *
         * @param text The text that should appear.
         * @param time The amount of time the text should stay in milliseconds.
         */
        void setDamage(Sint16 amount, Uint32 time);

        /**
         * Returns the name of the being.
         */
        const std::string&
        getName() const { return mName; }

        /**
         * Sets the name for the being.
         *
         * @param text The name that should appear.
         */
        void
        setName(const std::string &name) { mName = name; }

        /**
         * Sets the hair color for this being.
         */
        virtual void
        setHairColor(Uint16 color);

        /**
         * Gets the hair color for this being.
         */
        Uint16
        getHairColor() const { return mHairColor; }

        /**
         * Sets the hair style for this being.
         */
        virtual void
        setHairStyle(Uint16 style);

        /**
         * Gets the hair style for this being.
         */
        Uint16
        getHairStyle() const { return mHairStyle; }

        /**
         * Sets visible equipments for this being.
         */
        virtual void
        setVisibleEquipment(Uint8 slot, Uint8 id);

        /**
         * Sets the sex for this being.
         */
        virtual void
        setSex(Uint8 sex) { mSex = sex; }

        /**
         * Gets the sex for this being.
         */
        Uint8
        getSex() const { return mSex; }

        /**
         * Makes this being take the next step of his path.
         */
        void
        nextStep();

        /**
         * Performs being logic.
         */
        virtual void
        logic();

        /**
         * Draws the speech text above the being.
         */
        void
        drawSpeech(Graphics *graphics, Sint32 offsetX, Sint32 offsetY);

        /**
         * Draws the emotion picture above the being.
         */
        void
        drawEmotion(Graphics *graphics, Sint32 offsetX, Sint32 offsetY);

        /**
         * Draws the name text below the being.
         */
        virtual void
        drawName(Graphics *graphics, Sint32 offsetX, Sint32 offsetY) {};

        /**
         * Returns the type of the being.
         */
        virtual Type getType() const;

        /**
         * Gets the weapon picture id.
         */
        Uint16 getWeapon() const { return mWeapon; }

        /**
         * Sets the weapon picture id.
         *
         * @param weapon the picture id
         */
        virtual void
        setWeapon(Uint16 weapon) { mWeapon = weapon; }

        /**
         * Sets the weapon picture id with the weapon id.
         *
         * @param weapon the weapon id
         */
        void
        setWeaponById(Uint16 weapon);

        /**
         * Gets the walk speed.
         */
        Uint16
        getWalkSpeed() const { return mWalkSpeed; }

        /**
         * Sets the walk speed.
         */
        void
        setWalkSpeed(Uint16 speed) { mWalkSpeed = speed; }

        /**
         * Gets the sprite id.
         */
        Uint16
        getId() const { return mId; }

        /**
         * Sets the sprite id.
         */
        void
        setId(Uint16 id) { mId = id; }

        /**
         * Sets the map the being is on
         */
        void setMap(Map *map);

        /**
         * Sets the current action.
         */
        void setAction(Uint8 action);

        /**
         * Sets the current direction.
         */
        void setDirection(Uint8 direction);

        /**
         * Draws this being to the given graphics context.
         *
         * @see Sprite::draw(Graphics, int, int)
         */
        virtual void
        draw(Graphics *graphics, Sint32 offsetX, Sint32 offsetY);

        /**
         * Returns the pixel X coordinate.
         */
        int
        getPixelX() const { return mPx; }

        /**
         * Returns the pixel Y coordinate.
         *
         * @see Sprite::getPixelY()
         */
        int
        getPixelY() const { return mPy; }

        /**
         * Get the current X pixel offset.
         */
        int
        getXOffset() const { return getOffset(mStepX); }

        /**
         * Get the current Y pixel offset.
         */
        int
        getYOffset() const { return getOffset(mStepY); }

        std::auto_ptr<Equipment> mEquipment;
        int mVisibleEquipment[6];       /**< Visible equipments */

    protected:
        /**
         * Sets the new path for this being.
         */
        void
        setPath(const Path &path, int mod = 1024);

        /**
         * Returns the sprite direction of this being.
         */
        SpriteDirection
        getSpriteDirection() const;

        Uint16 mId;                     /**< Unique being id */
        Uint8 mSex;                     /**< Character's gender */
        Uint16 mWeapon;                 /**< Weapon picture id */
        Uint16 mWalkSpeed;              /**< Walking speed */
        Uint16 mSpeedModifier;          /**< Modifier to keep course on sync (1024 = normal speed) */
        Map *mMap;                      /**< Map on which this being resides */
        SpriteIterator mSpriteIterator;

        Path mPath;
        std::string mSpeech;
        std::string mDamage;
        Uint16 mHairStyle, mHairColor;
        Uint32 mSpeechTime;
        Uint32 mDamageTime;
        bool mShowSpeech, mShowDamage;
        Sint32 mPx, mPy;                /**< Pixel coordinates */

        std::vector<AnimatedSprite*> mSprites;

    private:
        Sint16 mStepX, mStepY;
        Uint16 mStepTime;
        int getOffset(int) const;
};

#endif