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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "action.h"
#include <algorithm>
#include "animation.h"
#include "utils/dtor.h"
Action::Action()
{
}
Action::~Action()
{
std::for_each(mAnimations.begin(), mAnimations.end(),
make_dtor(mAnimations));
}
Animation*
Action::getAnimation(int direction) const
{
Animations::const_iterator i = mAnimations.find(direction);
// When the direction isn't defined, try the default
if (i == mAnimations.end())
{
i = mAnimations.find(0);
}
return (i == mAnimations.end()) ? NULL : i->second;
}
void
Action::setAnimation(int direction, Animation *animation)
{
// Set first direction as default direction
if (mAnimations.empty())
{
mAnimations[0] = animation;
}
mAnimations[direction] = animation;
}
void
Action::reset()
{
for (AnimationIterator i = mAnimations.begin();
i != mAnimations.end(); ++i)
{
i->second->reset();
}
}
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