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<- @@index|Back to Index@@
##3 === RECENT CHANGES ===
0.5.0 (3 January 2011)
- The Mana World client is now called the Mana client
- Added support for branding the client differently via command line parameter
- Added support for switching character or server without restart
- Added downloading of server list
- Added the ability to define multiple outfits to quickly switch between
- Added /ignore, /unignore and /createparty commands
- Added away mode usable through new /away command
- Added support for showing particle effects when monsters attack
- Added highlights on hovering over buttons, tabs, sliders and scrollbars
- Added --screenshot-dir command line parameter to set the screenshot directory
- Added handling of player revival after dying
- Added handling of damage dealt using skills
- Added support for showing map background images
- Added nick autocompletion in chat when pressing Tab
- Added ability to only change player direction by holding "emote" key
- Added option to show the amount of damage dealt to target monster
- Added automatic loading of minimap based on file name
- Added support for pasting text from the clipboard in text fields
- Added rudimentary support for GUI themes
- Added additional mouse cursors to indicate attack and talk actions
- Added option to show gender next to player names
- Added ability to unassign keyboard shortcuts
- Added option to disable transparency (for slow CPUs)
- Display an informative message for servers that don't allow registration
- Combined Party and Guild (ManaServ) support in one Social window
- Display the first key binding conflict in keyboard setup
- The login wallpaper is now scaled when it doesn't exactly fit the screen
- Ambient image layers can now be scaled to fit the screen
- Automatically show inventory window when starting a trade
- Display the party name of other players on mouseover
- The party tab will now only show when you're in a party
- Allow displaying warp portals using particle effects
- Hide color codes from speech text
- Improved keyboard control of the quit dialog
- Quickly move items into your store by "emote"-clicking them
- Allow redirects when downloading updates
- Fixed windows to stay on screen when resolution is lowered
- Fixed some slowness due to chat window
- Changed the default locations for configuration, updates and screenshots
- Removed autoconf and made CMake the new default build system
- Many additional fixes and cleanups
- Updated Portuguese, Spanish and French translations
0.0.29.1 (9 June 2009)
- Added the ability to change your password after logging in
- The leader of a party is now displayed in bold
- Status window was reorganized to allow larger numbers to be displayed
- The client no longer quits when it can't find the current map
- Fixed position of floating text for damage, pickup and experience
- Fixed a possible crash on logging in to the map server
- Fixed the crash when shift-clicking an item in the inventory
- Fixed a crash related to item links in the chat window
- Fixed a crash on whispering somebody again after closing their tab
- Fixed lightspeed bug when stopping to attack
- Fixed the -S/--home-dir command line option
- Fixed Reset Windows to also reset the party window
- Fixed problems with the context menu in the Brazilian translation
- Fixed resetting the height of the chat on /clear
- Fixed playing of login song and the music after login
- Fixed a problem with the player skipping corners, desyncing from the server
- Small optimizations to OpenGL mode when drawing certain GUI widgets
- Updated Spanish, Polish, Portugese, Swedish, French and German translations
0.0.29 (13 May 2009)
- Added support for dynamic emotes and a new way to select them
- Added speech balloons that wrap the text
- Added item popup for showing detailed information
- Added ability to refer to items in chat
- Added the ability to see your own name in game
- Added the option to hide player names
- Added support for dynamically defined weight unit and currency
- Added support for NPC item storage
- Added compile-time support for tmwserv, as an alternative to eAthena
- Added support for entering the port of the login server
- Added support for creating parties and inviting other players to them
- Added tabs to the chat window for party and private chats
- Added ability to set initial player attributes when creating a new character
- Added command line option to temporarily disable OpenGL (--no-opengl)
- Added support for showing arrows flying through the air
- Added option to show pickup as text particle instead of in the chat
- Added ability to change the font size
- Added support for the /me command to do actions
- Added a /present command to show players present in the area
- Added ability to record the chatlog to a file
- Made emote shortcuts customizable in more detail
- Made it possible to change resolution
- Made many colors used by the game configurable
- Made setup window available during login
- Dynamically generate the item effects description
- Minimap can now be told to stay on the screen
- Minimap now adapts to the scale and size of the minimap image
- Non-stackable items can now be sold more easily
- Login dialog now remembers the list of recently used servers
- Completely rewritten NPC interaction
- GUI opacity now effects the whole user interface
- Redesigned the trade window
- Redesigned equipment window and allow unequip from there
- Next level percentage is now displayed in hundredths
- The player will no longer walk away when clicking the map while sitting
- Keep the login screen from taking 100% CPU
- No longer prompt for character server when there is only one
- Fixed compilation with GCC 4.4
- Fixed scroll wheel handling and dragging glitches in lists
- Many more bug fixes, small improvements and code cleanups
- Updated German, Finnish, Croatian, French, Spanish, Swedish and Polish
translations
0.0.28.1 (12 February 2009)
- Enabled translations on Windows
- Added command line option to set home directory path
- Tweaked green chat color to be a bit more readable
- Made font size configurable in the config file
- Fixed restoring of punching animation after weapon removal
- Fixed inability to chat while talking to NPCs
- Updated Swedish translation
0.0.28 (25 January 2009)
- Added support for animated map tiles
- Added support for internationalization, plus many translations
- Added support for TrueType fonts
- Trade window is now resizable
- Obscure precise home directory name when making screenshots
- Fixed follow-parent of nested and being-following particle emitters
0.0.27 (9 December 2008)
- Added support for showing map name above minimap
- Added showing how long the ban is when banned
- Added --data parameter for developers
- Added particle effect for critical hits
- Added support for dynamic skill names and hair colors
- Added support for status effects
- Added ability to add equipment to the shortcut bar
- Added ability to change configuration during login phase (from Aethyra)
- Mouse cursor will now hide when not used for some time
- Inventory window now displays amount of slots used
- Center minimap on player when it is larger than the minimap window
- Extended particle emitters with properties that can change over time
- Extended the GUI font to support more characters
- Only require a restart to switch to full screen with OpenGL on Windows
- Make sure news and update file list aren't cached (from Aethyra)
- Made NPC dialogs resizable (from Aethyra)
- Made window shortcuts configurable
- Fixed visibility of trade window on startup
- Fixed a client input freeze when closing NPC script from server
- Fixed dead players to lie on the ground instead of standing around
- Fixed shortcuts being activated when trade window was visible
- Fixed a crash when equipment window is open
- Fixed money value on failing to buy (from Aethyra)
- Fixed crash in right-click menu when used after a being disappeared
0.0.26 (29 August 2008)
- Added support for a newer version of eAthena server
- Added support for showing custom being effects
- Added new features to the particle engine
- Position names and chat such that there is no overlap, when possible
- Fixed a crash when loading a corrupt map that has too much layer data
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